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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Displacement maps and Vue 6 opinion


PerfectN ( ) posted Fri, 03 November 2006 at 11:59 AM · edited Sun, 26 January 2025 at 5:09 PM

Is it possible to use displacement maps on poser figures in Vue 6?
Is anyone else finding it taking a long time to render (ultra settings, special enviroment, 400dpi, 9"x11", very complex scene) scenes using spectral lighting and megaclouds?
I have a quad processor, 16 gigs of ram. 1 gig graphic card and its taking a mind blowing amount of time.
That said, Vue 6 is just f*cking amazing...great job. I really haven't experienced any bugs - though I haven' t gone really in depth with it yet.


dburdick ( ) posted Fri, 03 November 2006 at 12:17 PM · edited Fri, 03 November 2006 at 12:18 PM

file_358427.jpg

Yes, you can use displacement maps on Poser figures.

Rendering spectral atmospheres and metaclouds especially using Ultra will definitely take a long time.  There is a huge amount of complexity and overhead when rendering Spectral atmos.   Try broadcast or superior mode.

 

 


thefixer ( ) posted Fri, 03 November 2006 at 1:28 PM

Never mind Megaclouds, that's one Megasystem you have there PerfectN!!

RespecTTTTTTTT!!!!!

Oh! and I agree, Vue 6 rocks so far!!!

Injustice will be avenged.
Cofiwch Dryweryn.


Warangel ( ) posted Fri, 03 November 2006 at 1:32 PM

I actually never use any of the default settings. Peggy Walters made a good post about render settings. I follow that like the Bible. It has cut down drastically on my render times and the results are still spectacular. Maybe she can provide a link?


Peggy_Walters ( ) posted Fri, 03 November 2006 at 2:06 PM

Sure!  Here is the link to the Vue 5 Infinite render settings tutorial.  http://users.tns.net/~mwalter1/Vue_Render_Settings.pdf

I will try to update it to Vue 6 in the next few weeks - there are a whole lot of other things to think about with the new atmospheres!

Peggy

LVS - Where Learning is Fun!  
http://www.lvsonline.com/index.html


jc ( ) posted Fri, 03 November 2006 at 3:54 PM · edited Fri, 03 November 2006 at 3:54 PM

It really is important to learn the 'User' custom render settings (and even more so in V6). After all, the developers had to consider all different kinds of images in setting their default render options, so those are set for a some kind of average. Do you want your scenes to look 'average'?

Every scene is unique - so doesn't it follow that to get the best render from your unique scene you should use a unique set of render control settings? And getting faster renders is an added bonus.


bruno021 ( ) posted Sat, 04 November 2006 at 10:07 AM

Indeed, Jim is absolutely right, using "use render settings" gives a lot more options to optimize the render engine, and is unavoidbale if you want to create real caustic effects, light dispersion effects, texture filtering, and customized photon maps.

I've always used "user settings" but in V6, it's the best way to go. Ultra is a uselessrender time killer.



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