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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: WIP - Procedural Textures Revisited....


tastiger ( ) posted Sun, 17 December 2006 at 8:27 PM · edited Tue, 03 December 2024 at 8:49 PM

file_362843.jpg

This is by no means any where near done - but it is I guess proof of concept and I think it merits some more discussion.

Victoria 4 - the only maps used are a trans on the lashes, a lip bump and the eyebrow map.

I can see if one goes down this path - eyes may also need to be mapped - just can't seem to get the material room happening with the eyes.....

I guess I sort of see a fully (mostly) Procedural figure as the holy grail of Poserdom.

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


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pjz99 ( ) posted Sun, 17 December 2006 at 9:02 PM

That's looking pretty good.  The freckles are a bit big and the bump's a little high but really that's pretty cool.  I hope you keep going with it, if you end up with something that has some flexibility e.g. sparsity of freckles, color etc., I'd be pretty interested in buying it.

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tastiger ( ) posted Sun, 17 December 2006 at 10:21 PM

Thats where I see the flexibility of procedurals - the number and size of the freckles can be modified via the material room - you are not just stuck with the same painted texture map.

You can make it look different just by playing with some nodes....

It's a great experiment.

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



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