Wed, Dec 18, 7:52 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 17 1:08 pm)



Subject: All this talk about P7 and The NEW models


vilters ( ) posted Sun, 24 December 2006 at 10:34 AM · edited Tue, 08 October 2024 at 3:58 AM

Content Advisory! This message contains nudity

file_363516.jpg

I dove back to basics. Where did it all start? And took the origional P1 lady (the poor kid does not even have a name) and took her for a walk. Remorphed her in anim8or, tried to make a decent texture and diplacement map, and got this far. (The front face is remapped to get a bigger area to work on.) Not perfect, as I am having major troubles with the feet and the hands. Left the origional, middle with just the texture, right is as far as I got . . .  WIP, she is not finished yet, but wanted to share a how goes it . . . Any comments are welcome. Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Likos ( ) posted Sun, 24 December 2006 at 11:34 AM

You know I have often wondered about the need for entirely new figures. I have seen people morph existing V2,V3, Posette and others to the point where the original character was indistinguashable from the morphed one.
I can't help but think that you could take an existing figure and "fix" zone issues, mesh issues, body proportion issues and sell the product as a 2.0, 3.0.... To make an entirely new figure doesn't make much sense to me.(Hey maybe that is whats going on I don't know)
Anyway just my two pence.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.