Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I just use the dials if any are available to get hair in a reasonable position and then fix it in post work in a graphic program.
After I do my full render I usually end up doing 2 area renders. 1 render with the body part invisible and I render the hair area. A second render with the hair invisible and render that body area. Then in post work I overlay the body part and the hair part and decide which looks best and then clone what I need. Tedious? Yes! But still easier than trying to work with magnets, which are my bane. I've never been able to get a magnet to work properly, at least in order to be able to move just the part I want instead of the whole thing.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
First of all, set preview of hair to texture shaded. I'm assuming that hair are a unique piece, such as a hair prop or the only visible part of the hair figure. Select them, and go to "object/create magnet", you'll see the three part composing the magnet element. The horseshoe part is the magnet itself, whose relative movement against the base (second part of the magnet, the straight bar) is what creates the modification on the figure. Third part is the zone, represented by a sphere, which is the influence zone of the magnet. Now, shape and move the zone using scale and translate dials until it is approximately around the problematic area, and move/rotate the base such as the magnet curve is in the direction you want tu push/pull the hair. Finally, simply increase the YTrans on the magnet, and you'll see the hair begin to raise from the poke-through. To refine you can play with the zone, increasing its size o rotating it to better fit the poke-through area; you can rotate the base to a better angle to adjust the effect of the magnet, and so on. Notice that the zone influence is bigger toward the centre of the sphere representing it, so don't be afraid to increase its size to encompass even more than the poke through area, just don't overdo it. And if you have Poser7 and don't want to use magnets, the Morph Tool is your friend... :) Problem is...I never used it until now, so I can't help there.
Attached Link: http://drgeep.com/
Dr. Geep has some tutorials on magnets"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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Happy New Year, everyone.
I have been using poser for a while now, and finally have a figure that is requiring me to learn a bit more. I am using Kiri Te hair (which is one of my favorites for it's versatility), and I can dial out collisions with my figure's shoulder.
I can't seem to track down the solution in the poser 6 manual.
Can someone give me some advice about posing or morphing the hair so that it doesn't collide into a body part?
Any help would be most appreciated.
Thank you!