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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: 3d me now to Poser problems


jackhalsey ( ) posted Sun, 14 January 2007 at 7:42 PM · edited Fri, 24 January 2025 at 1:43 PM

Hello

I created a very photorealistic head in 3dme now and it gives you the options to export in a 3ds max or a obj file.  It supposedly exports with the morph targets..however when I import it into poser it is treated like a prop and I guess I am supposed to take it into the setup room..but how do you add bones to animate a face..or am I not just understanding this correctly.

Thank you.


kuroyume0161 ( ) posted Sun, 14 January 2007 at 8:25 PM

Does it have morphs for facial expression?  If so, you'll need to somehow export each of those as 3ds or obj and Load Morph Target one-by-one in Poser to add them to the imported original mesh.

Otherwise, you really shouldn't need any bones for the head - maybe the eyes as they are usually treated as separate body parts.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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