Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 1:30 pm)
Parent to UNIVERSE.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Parent to Universe is correct - usually...
But if the prop is parented with "Inherit bends of Parent" checked (and you can't know, if it was a 3rd-party prop), then unparenting can cause problems.
If "Parenting to Universe" causes the prop to do something wierd, the alternatives that might work are (IIRC):
Hope that helps,
Cheers,
Diolma
"*I think if you just open the prop with out enything present to parent to, and resave it, it looses all parenting.
But it couldn't be that easy, could it?* ;-)"
Come to think of it, yes, it probably is that easy. In fact, just re-saving back to the props library (when parented) should work, just say "NO" when you get the dialogue asking "Save as a Smart Prop"?
Although I would always advise saving as a new prop, rather than overwriting the original...
Cheers,
Diolma
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I have occasionally parented props to body parts and later decided I no longer wanted the prop to be parented to anything. The only thing I could do was delete it and add a new one.
There is no "parent to none" option, like there is a "conform to none option".
Just how do you un-parent a prop in a P6 scene?