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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
Are you moving the 'Goal' body part on the leg chains involved?
IK works two ways:
Moving (rotating/translating) other body parts causes them to bend while maintaining the Goal body part's location. Think of putting your foot on the ground and moving your leg without moving the foot - the foot is pinned to its location while other body parts move with respect to it.
Moving the Goal body part causes the IK chain to be solved so that where the Goal is causes a natural (enough) set of bends on the other body parts.
Basically, if you want to move a leg with IK, you should be translating the Goal body part (usually lFoot or rFoot). It is possible here that the Goal body parts are not these in this case - you'll have to find out which body parts are the Goals - either by trial&error or by opening the CR2 in a text editor and searching for inkyChain.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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