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Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)

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Subject: Hemispehere Greyscale Map


Uncle_Riotous ( ) posted Thu, 08 February 2007 at 12:37 AM · edited Wed, 11 December 2024 at 2:31 PM

I'm doing some modelling at the moment using terrains using photoshop to come up with greyscale maps for it (some of Lown's stuff got me thinking) .  What I'm trying to work out is how to create a dome or hemisphere, I can do cones very easily using the gradient tool but I'm hoping someone knows an easy way to create something that will convert to something more spherical.


calyxa ( ) posted Thu, 08 February 2007 at 1:18 AM

create a sphere set halfway into the ground plane.  set your camera directly over it pointed straight down.  do a "distance render."

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Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser


Uncle_Riotous ( ) posted Thu, 08 February 2007 at 1:25 AM

Thanks.  Not only does that make my life a lot easier here it sparks off loads of other ideas too :)


dan whiteside ( ) posted Thu, 08 February 2007 at 1:02 PM

Caly! How nice to see you here ;-) and an excellent suggestion.


calyxa ( ) posted Thu, 08 February 2007 at 2:32 PM

thanks, Dan - I still lurk around, though I don't read anywhere close to all the threads.  this one caught my eye, though, as I could tell from the subject header that 'distance render' would be the answer.

I've been working on a huge project for years and years (dunno if you follow the Copyright forum here, but I posted there a week or so ago about some details of filing actual copyright registration paperwork, which is now done, yay!) - one of the images I've used in this project is a Bryce image - well, several are, but this one in particular uses a distance render of a poser figure.

here's the raw image out of Bryce - for the final project, it's desaturated and contrast-tweaked, and set into a 'context' that I'm not quite ready to explain yet, but within the next couple weeks...

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Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser


Uncle_Riotous ( ) posted Fri, 09 February 2007 at 3:15 AM

I for one will watch this space with interest.


danamo ( ) posted Fri, 09 February 2007 at 3:13 PM

file_368414.jpg

Nice to see Calyxa making an appearance here! I've learned a lot of my Brycing skills reading her tuts; all highly recommended. I thought I would add my 2 cents here as this is an area of particular interest and exploration for me. In the first pic you can see the results of importing a celtic knot .obj from KnotPlot and doing an ALTITUDE render of it from top view. I set up a square document (512x512) and scale up the knot so it fills most of the screen. This makes it dead-simple to use the same render in the picture section of the terrain/lattice editor and then I apply it to a terrain of the same resolution.


danamo ( ) posted Fri, 09 February 2007 at 3:21 PM

file_368415.jpg

I took the same render into PS and picked out a custom shape (ornamental category) and put it into a layer above the frame and used the color picker and filled the custom shape with a sampled gray color from the original render. Then I flattened the image, exported as a .bmp and imported the picture back into Bryce's terrain editor. Here's the result out of PS.


danamo ( ) posted Fri, 09 February 2007 at 3:28 PM

file_368416.jpg

I applied it to a terrain and this is the result. I have also exported some of these terrain meshes to use as architectural details to my building models in Carrara. Since Carrara can use instances I can put as many of these on a building as I want with very little memory hit. I got some other ideas for modeling techniques using greyscales if you'd like. Cheers, Dan


danamo ( ) posted Fri, 09 February 2007 at 3:33 PM

Oh yeah, I forgot to mention that I hit "smooth" a couple of times, or apply a very slight amount of gaussian blur in PS. It also helps to adjust the thickness of the object on the Y axis.


CrazyDawg ( ) posted Fri, 09 February 2007 at 11:34 PM · edited Fri, 09 February 2007 at 11:36 PM

Quote - create a sphere set halfway into the ground plane.  set your camera directly over it pointed straight down.  do a "distance render."

 

Ok, this might be a stupid question from someone thats used bryce foir a while.

How do you do a Distance render.
i am only using bryce 5, if you need that information..

CD
(Hiding head in shame)

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



danamo ( ) posted Fri, 09 February 2007 at 11:51 PM

file_368470.jpg

It's the bottom upside-down triangle icon button.


CrazyDawg ( ) posted Fri, 09 February 2007 at 11:59 PM

ok just call me stupiddawg now..i looked at distance mask but thought caly ment something else..

CD
(Back to learning VUE)

I have opinions of my own -- strong opinions -- but I don't always agree with them.


 



Uncle_Riotous ( ) posted Sat, 10 February 2007 at 3:00 AM

Danamo I've got a really good celtic knotwork font (it's a freebie - DS Celtic Border) which you can use in photoshop to create height maps for Bryce.  If you check out my picture "The Entrance" all the gold stuff was created this way.

You can also use latices made like this to carve into other objects using the boolean function which looks great.


danamo ( ) posted Sat, 10 February 2007 at 1:03 PM

That's a nice use of the technique Uncle. It's a pity however, that the detail is really too far from the "camera" to be distinguishable from a bumpmap. I'd really like to see another shot of the fascade from a much closer viewpoint.


calyxa ( ) posted Wed, 21 February 2007 at 9:54 AM

Quote - I for one will watch this space with interest.

I posted a thread about my project in the community center forum here: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2686038

______________________________________________________________________________________

Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser


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