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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 30 7:03 pm)



Subject: rendering and memory


RedPhantom ( ) posted Sun, 22 April 2007 at 7:18 PM · edited Thu, 08 August 2024 at 4:36 AM
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I'm working on a detailed image that my computer isn't liking...uses too much memory while rendering. I know I can render in parts and combine it in post work for the final image. What's some good settings for rendering to check on my progress and see how it looks with lighting, shadows, and textures. I don't need to to have perfect texturing just see enough to see how it's reacting with the lighting. I don't have any reflections that I need to worry about. I'm using version 6.

Also I'm hoping to add some poeple in the back ground. They'll just be silluettes so I don't need any detailed resulution. Are p1 low res people less memory hogs than p4?


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Acadia ( ) posted Sun, 22 April 2007 at 7:42 PM · edited Sun, 22 April 2007 at 7:44 PM

Try looking at these links. It might help to shed some light on how to save or maximize memory.

Top 12 Culprits for slowing down Poser

Working with Neftis Hair

Link to Stomp

Firefly Hangs

Interesting observation about Poser6,Firefly, and obj Materials in re: Rendering

Is it stuck or is it rendering?

How can you reduce file size to improve performance?

You can also allocate more memory to Poser if you have XP. Go to the following link and scroll down until you see screenshots.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2516735

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xantor ( ) posted Sun, 22 April 2007 at 9:53 PM

High resolution textures use up a lot of memory and the more lights you have, the more memory you will use.  Try using only two or three lights and smaller textures.

You could try using the p4 low resolution figures for background characters because the p1 figures are quite primitive.


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