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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 6:07 am)



Subject: Where is 'How to copy P7 morphs to another figure' thread or tutorial?


Colin_S ( ) posted Thu, 28 June 2007 at 3:34 AM · edited Sun, 18 August 2024 at 3:10 AM

Sorry, my brain is dead this morning  -  can someone point me to the thread, tutorial or manual for doing this? I know I've seen it somewhere - a PBM file?? a Python script?? editing the .cr2 files?? - but can't find it


EnglishBob ( ) posted Thu, 28 June 2007 at 4:58 AM

You can only copy morphs themselves between identical meshes; or you can (for example) replicate the effects of a figure's morph in its clothing. As far as I know without owning P7, it's the same procedure for all versions. Can you give more details about what you want to do?


kobaltkween ( ) posted Thu, 28 June 2007 at 2:46 PM

iirc, Cage had been working on a Python script to do that.  i forget what the final outcome was, but a few different people were collaborating in the Poser Python forum.



JQP ( ) posted Sun, 08 July 2007 at 9:06 PM

Quote - you can replicate the effects of a figure's morph in its clothing

I'd sure love to know how that's done.


JQP ( ) posted Mon, 09 July 2007 at 5:26 PM

Bump.

(Every time I see EnglishBob's name I hear Gene Hackman's voice: "you might think I'm kickin' ya Bob."  Nothing personal Bob :) )


JQP ( ) posted Wed, 11 July 2007 at 12:23 PM

Quote - > Quote - you can replicate the effects of a figure's morph in its clothing

I'd sure love to know how that's done.

Still dying to know!  :)


EnglishBob ( ) posted Wed, 11 July 2007 at 3:14 PM

I thought I was dead 'til I found out it was just that I was in Nebraska. Or to put it another way, not getting ebots. :D This is the old "making the clothes fit after morphing the figure" question which comes up about once a week at a guess. Here's the quick version since I don't have time for the full rundown right now: - If the clothes have matching morphs built in, use them... - Convert the clothing into dynamic, then use the cloth room to shrink or stretch to fit; - Use The Tailor (from DAZ) to transfer the morphs from the figure to the clothing; - Use Wardrobe Wizard from PhilC (ditto); - Use Morph Magic, also from DAZ (ditto); - Use Cage's morph script; - Use the magnets to make the clothing fit; or you can buy pre-defined magnet sets at Netherworks; - As above, but using a modelling application. Sorry, gotta run...


JQP ( ) posted Wed, 11 July 2007 at 4:30 PM

NP, thanks.  You made it sound so simple I was worried there was an easy way to do this that I'd been ignoring.  :)


nerd ( ) posted Wed, 11 July 2007 at 8:29 PM · edited Wed, 11 July 2007 at 8:31 PM
Forum Moderator

Making matching morphs with the cloth room is actually pretty easy in most cases.

  1. Load your target figure
  2. Import the OBJ for the clothes you want to make a morph for (Uncheck all)
  3. Move the animation slider to frame 10 or so and dial in the morph to copy
  4. Go to the cloth room
  5. Create a simulation and clothify the clothing prop
  6. With the group tool add all vertexes in the cloth to the constrained group
  7. Run the sim (It will take a long time to start with everything constrained)
  8. At the las frame export the OBJ (Uncheck all except Export Groups)
  9. Use a utility like Poser's Little Helper or PoseEd to import the OBJ as a FBM

Alternate for step 9, (Pure Poser Method)
9a) In Poser go back to Pose room.
9b) At last frame use group tool to "Spawn Props" from cloth prop
9c) export each spawned prop as OBJ (Uncheck All) One prop at a time!
9d) Load the Clothing CR2
9e) Load Morph target for each effected body part and select the OBJ you experted for that part in step 9c

Now do you wanna get fancy? Sometimes you can add bits of the clothing item back to the dynamic group in the cloth room this can give you better results and simulate stretching and wrinkles more realistically.
If you have problems with things like snaps and buckles getting distorted add them to the rigid decorated group.
This technique with a little practice can produce really good results. Because you can add dynamic areas, you can get better results than the morph matching utilities can produce.


EnglishBob ( ) posted Thu, 12 July 2007 at 4:17 AM

Nerd wrote:

Quote - 6) With the group tool add all vertexes in the cloth to the constrained group

I just had an "aha" moment, reading that. Definitely one for the notebook, thanks.


nerd ( ) posted Thu, 12 July 2007 at 4:53 AM
Forum Moderator

Yup, even if the obj seams aren't welded it won't go to pieces in the cloth room.


kobaltkween ( ) posted Thu, 12 July 2007 at 9:41 AM

wow, this is one for the books.  thanks for the information.



DarkEdge ( ) posted Thu, 12 July 2007 at 2:42 PM

Nerd3d,

Nice post, thanks.
When you run the animation is everything still in the default or zero pose or do you actually have to strike a pose?

Comitted to excellence through art.


nerd ( ) posted Thu, 12 July 2007 at 2:48 PM
Forum Moderator

The figure needs to be zeroed through the whole thing. Also, be sure the only morph dialed in is the one you are trying to duplicate.


JQP ( ) posted Thu, 12 July 2007 at 4:15 PM

Yeah thanks Nerd, I'll have to try that when I get the time.  Sounds great.


DarkEdge ( ) posted Thu, 12 July 2007 at 6:26 PM

So freaking simple, yet so sound.
The ying and yang of transferring morphs...very awesome Nerd.

Comitted to excellence through art.


JQP ( ) posted Sat, 14 July 2007 at 3:09 PM

Where does one find Poser's Little Helper (or is it Pozer's Little Helper) and/or PoseEd (unfortunate name, Google-proof)?


nerd ( ) posted Sat, 14 July 2007 at 3:34 PM
Forum Moderator

PoserED http://www.ralf-sesseler.de/d3d/

Pozer's little helper http://home.online.no/~kjellil/Index-AllStuff.htm


JQP ( ) posted Sat, 14 July 2007 at 8:16 PM

Thanks again.


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