Thu, Nov 28, 4:52 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: how do you transmap a sword to look broken?


dasquid ( ) posted Sun, 30 September 2007 at 6:00 PM · edited Mon, 22 July 2024 at 5:54 AM

I need a broken sword for a project can anyone tell me how to make a transmap that will do  that?

I know I should know how to do that myself by now considering the length of time I have used poser but apparently it just hasnt come up yet lol.



MatrixWorkz ( ) posted Sun, 30 September 2007 at 7:36 PM

Easy peasy. Load the OBJ into UVMapper and save out a texture template. Then you merely blacken in the area of the sword you want to be broken and missing and use white for the area that still exists. Then Plug the image into your transparency node for that object, set transparency to 1 and the blackened areas of the sword will be missing and the white parts will still be there.

My Freebies


dasquid ( ) posted Sun, 30 September 2007 at 8:56 PM

thanks



dasquid ( ) posted Sun, 30 September 2007 at 10:17 PM

um how the hell do you use uv mapper? I loaded the sword prop (aesthetic demon's rapier) and in the  box is nothing but a mass of incoherant lines.



Tashar59 ( ) posted Sun, 30 September 2007 at 10:32 PM

Now the easiest way " I " would do it, would be to use a modeling app such as the free, Wings 3D and loop cut the sword into however many pieces you want. Or use what ever modeler you have.


mwafarmer ( ) posted Mon, 01 October 2007 at 4:22 AM

Quote - um how the hell do you use uv mapper? I loaded the sword prop (aesthetic demon's rapier) and in the  box is nothing but a mass of incoherant lines.

 

If you already have a Poser-ready prop, you may not need to use UV Mapper. Have a look through your template and material folders to see if an image exists that you can copy to create your transmap.

Mike


TrekkieGrrrl ( ) posted Mon, 01 October 2007 at 4:47 AM

Just remember one thing when tranmapping things that have a thickness.. It won't look right from all angles. The reason is of course, the sword is hollow, 3D models aren't solid although they of course look like it. So when you lop off some of a model, you'll be able to see the "inside" - just like if you make the head invisible on a model, you can see inside the neck.

So I would definitely take it into a modeler of some kind and actually remove the bit. You may also be able to do it with a magnet. With a suitable abrupt falloff grapt I think you can make the ends close. Not sure though because I personally suck with Poser's magnets LOL

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



pakled ( ) posted Mon, 01 October 2007 at 6:58 PM

well, in Wings, you can connect some of the points, which will create extra faces, and seal it up. Sometimes tricky, but it can work.

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Tashar59 ( ) posted Mon, 01 October 2007 at 7:59 PM

After your cuts,it's simpler to select the blue faces and replace that material with the other material listed. That is how you fill a hole in wings. Then you can add more edges to that without problems.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.