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The MarketPlace Wishing Well F.A.Q (Last Updated: 2025 Jan 19 6:06 am)
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I know what you mean, and you're making perfect sense. Though I should warn you away from the characters I do in that case -- I like the natural blend line and transition of a character's lips, not the harder, straight edge of the material zone.
-D
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It's all fun and games until someone loses an eye texture.
I have to agree with surreality on this, Lyne. Hard edges on lippy look wrong, IMO.
Coppula eam se non posit acceptera jocularum.
Hmmm I went and looked at your lovely ladies to see... and I wear lipstick... and I would make every effort to put color where my lips are... LOL! I guess though, it is a matter of taste and there is a "call" for some character's make up like this.
At least with your store renders, surreality**,** one can see what they are getting... I came on this when buying another vendor's and didn't "see" it until I tried to use it... and tried to use another character's lips...
I still can't quite figure out how another character's "lipstick" won't work .... it must be me...maybe I am NOT getting the morph of the first "gone" or off.... might that be it?
Thanks for your time with this!
Lyne
Life Requires Assembly and we all know how THAT goes!
No problem -- I don't really design mine to be interchangeable with other characters is all. grin I try to include enough options that -hopefully- most of the bases are covered. If you're running into this problem regularly, though, you might want to look at making some alpha masks and doing some blending tricks to change the colors, if color changes are what you're after. Since I've seen enough of your work to know you know your way around Photoshop or similar software, it probably wouldn't be too tricky. grin I'll be in and out a bit with a crazy workload over the next few days, but if you want more info about how to do it and retain the 'natural' looking, slightly-faded, no hard lines type of lip edge, I'd be happy to grab some screenshots of how to set it up for you over the weekend. It's pesky to set up the first time on a character, but you could then use it any time you like if you save the material collection in Poser as a reference file. It would allow you to blend two textures together or just change the color on the original one without a harsh seam line appearing on it. It might not look perfect with every combination, but it could at least expand the options a little bit. The problem is with the material zones, really, and seams being made out of pure evil. They'll always create a hard, sharp, smooth line -- and we tend to have very few of those on our bodies, if any. Most are slightly feathered or faded into each other if you look up close, or they may be very sharp but they'll be very irregular and not smooth and flowing like the seam lines between material zones are. If we could figure out a way to make the edges of the material zone 'blend' into one another somehow automatically and without wacky node tricks, a -lot- of things would become a lot more interchangeable and still remain relatively seamless. Here's hoping that will happen some day. grin
-D
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It's all fun and games until someone loses an eye texture.
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I am seeing a new trend...where the lipstick colors do NOT match the lip mesh of V4...therefore when you want to substitute a lipstick from another character it does not work... I don't want to use examples of vendors as not to cause any offense, but it is a bit frustrating. I am not sure what it is about how V4's lip mesh is built, but the color does not go on right even if the character morph is not applied. It's hard to explain. The lipstick that comes with the character ONLY goes onto that character and it cannot be used on another character, nor can another character's lipstick be used on the first one..
Ack, I am dyslexic so makes this even harder to explain but basically you can see the skin color lip parts showing above the lipstick and it looks like the "character" did not know how to apply her lipstick.... if that makes any sense?
Life Requires Assembly and we all know how THAT goes!