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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: ???? - Can you add a Taper dial to a Prop?


dlfurman ( ) posted Mon, 19 November 2007 at 9:04 PM · edited Mon, 25 November 2024 at 9:07 AM

or is this just for CHARACTERS?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


ockham ( ) posted Mon, 19 November 2007 at 9:27 PM

Yes, you can.   The result doesn't always look the way you think it
should, but it does taper in the chosen direction.

I remember the original P4.0 props actually contained taper
dials that were hidden.  Looking now at my P4PP, I don't
see any taper, so maybe I'm remembering falsely!

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ockham ( ) posted Mon, 19 November 2007 at 9:44 PM

file_393799.jpg

Looked back on P4.0, and didn't find any of those props with built-in taper dials.  Guess those must have been non-standard.

At any rate, just to prove the point, here's a P7 cylinder with a 
TaperY paragraph pasted from a figure. 

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dlfurman ( ) posted Mon, 19 November 2007 at 11:28 PM

Thanks!
Where'd you grab the info from? Leg? Arm?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


ockham ( ) posted Mon, 19 November 2007 at 11:31 PM · edited Mon, 19 November 2007 at 11:32 PM

It was from an inanimate figure.  I don't think it really matters 
where it's from ... the lines are pretty much the standard 
boilerplate for any parameter.

        taperY taperY
            {
            name taperY
            initValue 0
            hidden 0
            forceLimits 0
            min -100000
            max 100000
            trackingScale 0.04
            keys
                {
                static  0
                k  0  0
                }
            interpStyleLocked 0
            }

For the other directions, just change taperY to taperX or taperZ.

My python page
My ShareCG freebies


EnglishBob ( ) posted Tue, 20 November 2007 at 5:20 AM

Attached Link: Props can taper, too!

Here's an earlier thread on the same subject - starring ockham, maybe unsurprisingly. Think of it as a dire warning, if nothing else. :)


ockham ( ) posted Tue, 20 November 2007 at 8:51 AM

Yeah, that was when I was trying to build everything from
primitives.  I gave up that habit shortly thereafter, and bit the
Amapi bullet.

My python page
My ShareCG freebies


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