Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
Yes, you can. The result doesn't always look the way you think it
should, but it does taper in the chosen direction.
I remember the original P4.0 props actually contained taper
dials that were hidden. Looking now at my P4PP, I don't
see any taper, so maybe I'm remembering falsely!
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At any rate, just to prove the point, here's a P7 cylinder with a
TaperY paragraph pasted from a figure.
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Thanks!
Where'd you grab the info from? Leg? Arm?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
It was from an inanimate figure. I don't think it really matters
where it's from ... the lines are pretty much the standard
boilerplate for any parameter.
taperY taperY
{
name taperY
initValue 0
hidden 0
forceLimits 0
min -100000
max 100000
trackingScale 0.04
keys
{
static 0
k 0 0
}
interpStyleLocked 0
}
For the other directions, just change taperY to taperX or taperZ.
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Attached Link: Props can taper, too!
Here's an earlier thread on the same subject - starring ockham, maybe unsurprisingly. Think of it as a dire warning, if nothing else. :)Yeah, that was when I was trying to build everything from
primitives. I gave up that habit shortly thereafter, and bit the
Amapi bullet.
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or is this just for CHARACTERS?
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)