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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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The "body naturally following the limb" is basically what we have on Maya right now (thanks to Alias buying Kaydara a while ago). You still have to do the skinning yourself with the standard tools, though.
It's too bad that Maya relies on the CPU for most of the calculations. Since (the hearsay is that) GPUs are now faster than CPUs, it would be only logical that 3d apps sent more data to the GPU instead of relying on the CPU...
nemirc
Renderosity Magazine Staff Writer
https://renderositymagazine.com/users/nemirc
https://about.me/aris3d/
Hi Sergio, i think this is a matter of time to begin to use the GPU,as you know Maya and good GPU cost a lot of money, so its great to havethis king of thing in low expensive software like Carrara,Silo.
But I saw this in another softwarethat works great modeling:
http://www.3d-brush.com/index.html
Follow me at euQfiz Digital
That's really cool. The mocap stuff at the end had me lol though (I could picture monsters from something like Doom dancing to the song "I'm so pretty..."), yet the guy commenting stayed as calm and monotone as in the rest of the presentation.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
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Attached Link: http://www.youtube.com/watch?v=3vrlJFOCbsM
I thought this was pretty amazing what can be done quite simply here.The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.