Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)
The problem with trying to gather up all of the resources you used in a .pz3 file and packaging it up for use on another computer is that Poser relies on the runtime paths to the items inside the .pz3 file. So if you take all of that stuff to a different computer and don't put them back in the exact same structure/path, Poser will be making you find textures, geometries, cr2, INJ morphs, Deltas etc etc.
So far as getting rid of the extra morphs that were not used, I have no clue. I asked and was told you have to go one by one and delete them, :blink: I think later that Ockham or svdl made a script or three to do it automatically, but it was very complicated and I never did figure it out.
Here are the threads. If you can figure it out, more power to you :)
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2663088
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2841023
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2921877
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Poser runs on 64-bit but in 32-bit 'mode' - just like all 32-bit software. I read that it runs rather well for the most part.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Does anyone have a nice outline list of the things to do before you render final scenes to compress the file. (ex. get rid of extra morphs, compress texture files etc etc etc)
Secondly, is there a way to "package" a scene. I.E. Once I finish a scene, i want to take all the files used in that scene (and only the files needed, not the extra junk in the runtime) and burn it to a disk (so i can just unzip in a blank runtime and have it on a workhorse computer running for renders only)
Does that make sense?