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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)



Subject: Lighting and Shadow NEED HELP


hamiltonpl ( ) posted Sat, 02 February 2008 at 12:40 AM · edited Fri, 16 August 2024 at 12:33 AM

I have a light inside a spacecraft object.  When I place this spacecraft next to another object - say a spacetation - the light inside the interior not only lights up there correctly but shines through the body of the spacecraft and onto the space station! 

I know there is another thread on this and I thought the problem could be solved simply by rendering shadows and making sure that the objects and lights are set to cast shadows. I am using a spot light.  I also have tried a point light but shadows only get rendered with ray trace I think on those and when I do I get weird shadow and light designs on the object nearest the space craft.

Is there not a setting either on render or on the lights that can force objects to cast natural shadows?  Light should not be passing through these....tks

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



Miss Nancy ( ) posted Sat, 02 February 2008 at 2:30 PM

fix it so that the interior materials of the spaceship are glowing, as there's
little sense in lighting the inside of it but rendering the outside of it (e.g. a
camera view including another spaceship).



hamiltonpl ( ) posted Sat, 02 February 2008 at 3:46 PM

Glowing - what would be the settings to make a mat glow other than turning up the ambient to 1.0?  Pretty good idea but I have had problems making things truly "glow" with a haze etc.....I like the idea though because I think it will cut render time and for this scene - the details won't matter as much. Tks & let me know about the "glow" setting....

Windows 10 - Poser Pro 2012 - 64Bit - 24GB RAM - 4 x 3.40 GHZ processor



Miss Nancy ( ) posted Sun, 03 February 2008 at 2:18 PM

this lighting problem doesn't get asked here very often, hence it may be instructive for ya to
post a firefly/raytraced render of the two spaceships.  spaceship 1contains a point lite and
spaceship 2 is near enuff to spaceship 1 to show the fx to which ya refer. raytraced shadows.



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