Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)
Thanks Stormchaser. Turning off texture filtering made a world of difference. I never would have expected this, as I thought the "Quality" setting would ensure the very best texture rendering. In fact, it seems the opposite is true in some instances (though I have no idea why).
The minimum shade rate seems to be set to .20 by default (for all objects), which I understand is relatively low. I tried to reduce it .05 and .01, but there was no discernable change in quality.
Mike
I never would have expected this, as I thought the "Quality" setting would ensure the very best texture rendering. Poser 7's texture default has been configured for the .01 percent of the users who do animations. Texture filtering your animations prevents anomalous patterns from appearing. In my opinion, the default texture filtering setting was poorly chosen. It would be tedious to turn it off for every texture, were it not for a Python script that does this automatically.
Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368
Attached Link: Matmatic rope
Mmmmm, rope shader in Poser. This is the EZ pose tube, with my procedural rope shader attached. You can get this at the link, as a matmatic script. If you're serious about "superior" rope, well, you should get into the math of shaders.Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I have used these items previously, and don't recall the results being this poor. Other textures in the image render just fine.
Any idea why the rope textures are not rendering as well as expected?
Thanks.
Mike