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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 17 9:52 am)



Subject: Looking for guidence on V4 scaling


Limerick ( ) posted Tue, 29 April 2008 at 11:13 AM · edited Thu, 23 January 2025 at 10:08 PM

I love her and frustrated with her at the same time (where have I heard that before?).

The problem I am having most is in scaling. Her amazonian height, with legs from a Paris runway, has me constantly bouncing between upscaling the props (like furniture), or down scaling her.

Anyone have any general tips on what is the best compromise on this? As is, standing next to
Michael she looks like Eleanor Roosevelt standing next to Danny Divito.

XYZ scaling or leg length? Props or Characters?

Sorry, all the extra tweaking of sets and characters has me wondering if I should just go back to V3.

Any suggestions would be welcome.


pjz99 ( ) posted Tue, 29 April 2008 at 2:21 PM

There is a LegsLength dial, but if you use it, chances are it will really screw you with conforming shoes.  I don't think the developer version of V4 has LegsLength implemented correctly, I haven't poked at it too much but it seems to be wrong.  You can also unhide the scaling dials and try scaling the Y axis a bit, but again you must be cautious when doing this or conforming shoes may go nuts again.  Any scaling change you make to the figure's bones have to be duplicated exactly in the conforming clothing items you want to use, or they won't bend correctly.

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Morkonan ( ) posted Wed, 30 April 2008 at 3:22 PM · edited Wed, 30 April 2008 at 3:23 PM

A handy showscale script for V4 - http://faeriewylde.com/forum2/viewtopic.php?t=23411

As for the rest, I really couldn't say.  You're going to have to experiment with scales.  As with any scale adjustments, once you get past a certain range you're really looking at having to do some morphs to go along with it.  The human body isn't all just bones.  There's anatomy that fits with shorter or longer legs and anatomy that doesn't.  Plus, chances are you'll have some issues as the poster above mentioned.  Clothes won't fit appropriately, shoes will go flying off into the sunset, smart props will get locked 5 ft away, hair will look like an alien is eating her head, etc, etc..

The best bet is a combination of judicial use of scaling with appropriate morphs.


Ghostofmacbeth ( ) posted Fri, 02 May 2008 at 8:30 AM

She is fairly in scale for a shorter female but the problem is she is 5'11" so I would scale her entire body a bit shorter (maybe 85-90%) and start from there. You might have to do some leg length modifications or unhidden scale dial tewaks to make it work a bit better for you.



pjz99 ( ) posted Fri, 02 May 2008 at 8:41 AM

People go around and around about this one, but imo if you scale the body down for a smaller character (and I like to do that, good suggestion) you really need to scale the head up to get back into the same range as the default.  Short people don't have tiny heads as far as I've seen (of course there are some exceptions)

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Ghostofmacbeth ( ) posted Fri, 02 May 2008 at 8:59 AM

Yeah, you can do that too.



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