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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)



Subject: Combining multiple figures into one


muralist ( ) posted Fri, 23 May 2008 at 12:58 PM · edited Fri, 13 December 2024 at 12:13 PM

I have retextured and morphed a base figure, and conformed a second figure of custom clothing and smartprops to it.  I have saved the whole grouping as a new figure.  Now how to I hack the cr2 so when I load this new cr2 it shows one figure instead of the base plus the clothing figure?


muralist ( ) posted Fri, 23 May 2008 at 1:54 PM

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2726888&page=1
I think this is the solution, but its not clear to me yet.


lesbentley ( ) posted Fri, 23 May 2008 at 4:05 PM

It's not easy. Strictly speaking it can't be done. This is because all actors in a figure need to have unique names, and the same actor number (:#), but a confromer needs to use the same actor names as the character. In principle you turn two figures into one by making them use the same BODY actor, but in praxis there is a lot more to it than that.

There is a kind of pseudo conforming that can be used, it actually workes better than normal conforming IMHO, but is a lot of work to set up. The pseudo conforming is simple in principle, you just parent the parts of the ex-conformer to the corrisponding parts of the character.

So you can do a kind of conforming, and you can add the actors of the conformer to the character cr2 so long as you give them unique actor names. There is one outstanding problem, and it is quite a big problem, the geometry.

Normally a figure uses one 'figureResFile' to load all its geometry, as far as I know a figure can only use one 'figureResFile' (I have tried to use two). You have three choices, use 'objFileGeom' to load an individual obj for each new actor, or use 'customGeom' to load the extra geometries, this is what I did when I tried this. Or finally I think you could meld the character and conformer obj file into one new obj, but you would have to edit the group names in the conformer obj first to give them unique names. You could then use this new obj from a 'figureResFile' in the cr2.

I hope I have managed to put you off the idea of turning the conformer and character into one figure, but if not, let me know and I will try to give instructions 'customGeom' method which is the only one I have actually used. It was a while ago, so I hope my memory holdes out.


jonnybode ( ) posted Fri, 23 May 2008 at 11:23 PM

Hi!

Just got curious when i red this post so i:
1: Loaded a morphed V3 character and conformed a morphed bra to it.
2: zeroed the V3 character with joint editor
3: Exported both V3 and the bra as one single object
4: imported said object again (its now a prop)
5: Entered "setup room" and doubleclicked on my V3 base character (in the character library)
6: the prop now has the same bones as V3
7:save it to the library as a new character (it now has its own *.obj)

I do however get a distortion when posing the character, mostly in the hands.
That may be becasue I messed something up in this quick test.

Just thinkin that perhaps this is a method to use for a starter?

Regards / Jonny



fls13 ( ) posted Sat, 24 May 2008 at 11:18 AM

It's not difficult at all with the setup room. I would recommend that the fully clothed finished character doesn't have any of the human figure geometry underneath. It's hollow like an easter bunny.


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