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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 09 6:38 am)
edit your joint limits for that part
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This may be a drastic solution but you could set the twist zones (twist bar and sfzs) to do nothing to the figure. That is, without twist deformations there is no way the clothing can twist when conformed, ey?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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Wouldn't 'Lock actor' stop it from moving at all - or does the conforming figure still react to the figure to which it is conformed?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
kuroyume0161 - an excellent idea that i overlooked but sadly it doesnt work, it stops the twist on the the clothing but when conformed it still twists with the main figure....
jonthecelt - sadly in turning the clothing into a smart prop it still inherits the twist motion of the figure it is "smarted" to.....
im starting to think this is not possible....lol
Thankyou all for you time and help....
Getting old and still making "art" without soiling myself, now that's success.
Quote - Wouldn't 'Lock actor' stop it from moving at all - or does the conforming figure still react to the figure to which it is conformed?
It stop moving only if it is not the parent object, select only an arm and lock it, if you select the hip the arm dont move, if you select the body the arm follow ...
I'm french, difficult to be understand :-)
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Quote - I hacked the cr2 of the wizard robes to solve this problem -- I didn't want the robe sleeve to twist with the forearm. I used Cr2Editor to go into the channels of the robes rForeArm and lForeArm and delete the twistX twistx section.
Instead of deleting them would have been better to force limits in the CR2 and make the limits to 0 for both max and min and hidden them.
On the Pitdroid figure on my website that is what I did to stop unneeded rotations and twists.
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It all depends upon whether or not limits are respected by conforming rotations. Poser IK ignores limits - try it. So, if conforming ignores them, no matter what value is used, it will not help. You'll have to test this to see what happens.
Actually, the idea of deleting the twist channels was the first one that came to mind for me - but I wasn't certain that it would not have side-effects so I offered the alternative. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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Can someone tell me how to stop a conforming item (clothing) from twisting from the base figure?
Im creating a piece of clothing that needs to be rigid, and i have clicked the "bend" option to remove the bending(which works) and then tried to remove any reference of "twisting" in the CR2 but still the figure twists in time with the base figure its conformed to.... is there any way to stop this...
to give you an idea of what im trying to achieve im conforming a peice of armour to the forearm of V4, it must not bend due to the armour going over the elbow, which i have done, but now the issue arrises that when i twist V4's hand the armour twists also, making the armour that covers the elbow cut through the shoulder region of V4....
Getting old and still making "art" without soiling myself, now that's success.