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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 18 10:25 am)



Subject: Texture [silly] question


Nosiferret ( ) posted Mon, 23 June 2008 at 3:56 PM · edited Sun, 12 January 2025 at 2:43 AM

I say 'Silly' because I feel that I should know the answer to this but after hitting my head on the table a few times I can't figure it out. There are some texture resources out there that are Zipped to unzip into the Poser Runtime folder for use, instead of being something you unzip into a Photoshop file, etc. Instructions state load the textures via the Materials room. So you've got it all done. Now, here I think is where I get to the silly part...now do I save my altered/completed texture so I can apply it onto another V4? There is no comment on the readmes that tell you how to do that, only just loading it from the Materials room. They are Merchant Resources, so I can create with and alter and then sell but what do I do to make it a file that I can sell or use on future models so I don't have to go in and reload each and every body item? Normally I would use the program MAT Pose Edit but these Resources are making it seem that I all have to do is work in the Materials Room, fiddle with node settings and figure completed after assigning all the textures and that's it.

What I've done in the past is open files in Photoshop make changes/adds etc, and then use MAT Pose Edit to create the MAT and save it in my Poser directory then open Poser and load my figure and apply the MAT and bingo. So I thought with some of these Merchant Resources unzipping into the Runtime folder that it's eliminating the need of the outside program, MAT Pose Edit...So I thought I'd post here and see what the Poser experts had on the issue :)

Thanks :)


Acadia ( ) posted Mon, 23 June 2008 at 4:11 PM

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Nosiferret ( ) posted Mon, 23 June 2008 at 4:40 PM · edited Mon, 23 June 2008 at 4:46 PM

Yeah, I thought I might need it and normally I have used it, but recently I've added a few new merchant resources and they're unzipping into the Runtime folder and not a simple folder with the resources inside it. Seems like a lot of work for us to have to run through the gaunlet to get to the MR you need lodged in the Poser/Runtime/Textures/MR name when making an easy folder filled with the JPGs needed would be so much easier. I just thought maybe I've missed something fancy being able to apply the texture via the Materials Room and saving it as a MAT file from there. I wonder why merchants are creating elaborate methods like that?
 
I'll recheck the Pose-Edit program because mine is outdated and even tho it can handle V4 it's really only for V3 models. When V4 came out there was talks of MAYBE an update for MPE would be coming out but then its been crickets ever since. But it's more likely from the result of the rock I've been living under for the past so many months :)

Thanks for the links, I'll check them out.

steph

edit: noticed it's still listing the date for production as 2004 so it's safe to assume that it hasn't been updated yet for V4. My version will handle V4 up to a certain point, seems it plays a little Russian roulette with freezing up on me every so often.


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