Forum Moderators: Anim8dtoon, msansing
Fractals F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Sometimes, It's just a question of figuring out which triangle is doing and modifying its shape, size or position until you get a crisper image. But - that might change the look of the flame more than you'd like.
Another thing to try is to play with the Weight value of each triangle - in the Transform tab. I THINK, the higher the weight, the less fuzz but it might be the other way around.
And you can increase the Filter Radius when you render to smooth out the fuzzies, as well. I use "3" unless there are thin lines I like, in which case I set it to "2". You can go higher than 3 - maybe try up to like "7". Leave the Oversample at "2". 2x is plenty of anti-aliasing and any higher pushes render times WAY up.
And/or raise the "Quality" to something like "2000" or even "4000". Depending on the speed of your rig, doing all of these things except the Weight adjustments and dorking with the "Pythagorean Polygons" (triangles - lol) increases the render time more than you'd like but hey - good things take time, eh? :-)
good luck!
Rick
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I just downloaded the apophysis 3D..
is there a way to get rid of those loose specs when you render?
Thanks for any help!
Alice