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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)



Subject: Forarm and hand as a standalone figure...


MatCreator ( ) posted Thu, 24 July 2008 at 9:40 AM · edited Fri, 07 February 2025 at 2:02 PM

Hey folks, whats new and whats shakin =)

I wanted to take Don from Poser 5 and use his left forarm and hand as a standalone figure, so I just work w/ those parts... I know to turn off invisibility for the other parts, but how would I get just the forarm as a figure, centered, and standing straight up so I can pose and manipulate those parts as a figure...

Usually for my imagery I just pose the Low Res Poser 4 male and cut off what I dont need, but I want the forarm as a seperate, individual figure this time and dont recall how best to go about it.

Any help you could offer would be greatly appreciated =D

There are 3 kinds of people in the world. Those that can count, and those that can't..


dbowers22 ( ) posted Thu, 24 July 2008 at 10:27 AM

You could export just the forearm, hand (and fingers) as an object file, delete Don, and then import
the object file back in and take it to the setup room and re-bone it, using Don's bones.
Then just delete all the bones you don't need, such as those for the head, thighs, feet.



DarkEdge ( ) posted Thu, 24 July 2008 at 10:27 AM

What I might do is to raise the figures arm staight up in the air, position hand, rotate figure for correct view of forearm, then position the figure so that the forearm is centered where you want it, then turn invisable any parts you don't want through the hierarchy editor.
Hope that helps. 😄

Comitted to excellence through art.


lesbentley ( ) posted Thu, 24 July 2008 at 3:00 PM · edited Thu, 24 July 2008 at 3:02 PM

file_410546.TXT

Import the base obj file for Don "P5NudeMan.obj" into Poser, make sure you don't have any of the import options ticked. Open the grouping tool and click the "Spawn Props" button. Close the Grouping Tool. Export the arm parts that you want as a new obj file, using only "Include existing groups..." and "As Morph Target..." in the export options. Name the file "DonArmL.obj", save it to a folder named "FigureParts", under the Geometries folder, you will need to create a folder with that name.

Now download the cr2 file attached above, and place it in any character folder. You will have drop the ".TXT" part of the file extension. Test it, if it does not work, make sure the name of the obj file and the folder it is in match exactly what I have used above.

To make the cr2, I deleted everything from the Don cr2 that did not relate to the left arm or BODY. Then set the parent of lForeArm to be BODY, and changed the addChild statement in the 'figure' section for the lForeArm to:

    addChild    lForeArm:1
    BODY:1


lesbentley ( ) posted Thu, 24 July 2008 at 4:09 PM

file_410548.TXT

Sorry, I missed the part about "centered, and standing straight up" when I read the post. Try this new cr2.

I added a new invisible dummy actor as a parent for the lForeArm, then just moved that till I got it centered.


MatCreator ( ) posted Thu, 24 July 2008 at 4:41 PM

Thanks so much for the help =D

There are 3 kinds of people in the world. Those that can count, and those that can't..


MatCreator ( ) posted Thu, 24 July 2008 at 4:53 PM

Just to note, I do know that there is a hand figure, but it lacks the forearm, and thats what I really need/wanted it to have... Also, in using Dons hands, I have better texture options...

Still, thanks for the help =B

There are 3 kinds of people in the world. Those that can count, and those that can't..


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