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Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)



Subject: Wide Angle Shot (12 mm) - Any way to reduce distortion (without postwork)


sangelico ( ) posted Mon, 28 July 2008 at 7:04 PM · edited Wed, 04 December 2024 at 4:40 AM

Well - the title says it all - I've tried various solutions - switching to 35mm and moving back, leveling the camera, but none of these give me the same "view" that I get with the wide angle shot. Is there any other non-postwork solution? I've already messed with panoramic views, but couldn't get the same effect - I want the terrain to remain flat, the trees to remain upright, etc. Thanks for any tips!!


Mazak ( ) posted Tue, 29 July 2008 at 1:31 AM

Two links for panorama tutorials. Maybe its what you need.
www.lynescreations.com/pantut1.htm
www.starbase1.co.uk/TUTORIAL-QTVR.html

Mazak

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sangelico ( ) posted Tue, 29 July 2008 at 6:15 AM

Thanks Mazak - some good tips in those tutorials.


Mazak ( ) posted Tue, 29 July 2008 at 6:30 AM

file_410782.jpg

Here is what I set-up. 12mm is very wide angle and you need some space to get straight vertical lines. After the render I cropped the image.

Mazak

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Mazak ( ) posted Tue, 29 July 2008 at 6:32 AM

file_410783.jpg

And here the cropped Image. Mazak

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chippwalters ( ) posted Tue, 29 July 2008 at 10:32 PM

Wow, great image Mazak!

 


sangelico ( ) posted Wed, 30 July 2008 at 6:20 AM

Mazak - thanks again for your tips! While I couldn't get this particular image to straighten out and keep all other elements I wanted in the scene, your information will be very useful future projects.


stonemason ( ) posted Wed, 30 July 2008 at 9:26 AM

cool render :)
I think you'll never get rid of that distortion,going that low on a real world camera would give the same effect..you could try using something like Pt-Lens to lessen the effect in post

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FrankT ( ) posted Wed, 30 July 2008 at 1:15 PM

12mm is heading towards ultrawide angle in 35mm photography terms - that's going to give severe distortion.  It can be mitigated a bit but you'll have a hard job removing it altogether

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timspfd ( ) posted Fri, 01 August 2008 at 12:16 AM

There's also the option of using a regular 35mm and doing a series of renders panning across the scene, then compositing them together in postwork. This wont work for animation of course, but is an option for stills.


jc ( ) posted Wed, 13 August 2008 at 12:01 AM

You can minimize the "distortion" by keeping the camera level. And I think Mazak has the right idea (and a great scene).

I say "distortion", because technically the geometry is not at all distorted (not with a high quality real camera lens either) - it's just not what humans are used to seeing. For example, print the scene out, then wrap it around your head, a few inches away from your eyes. You'll have to turn your head to see it all, but what you can see in one view will have no "distortion".

I have a tutorial on Vue focal length effects.

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'Art Head Start.com Free chapter, Vue tutorials, models, Web Tutorials Directory.


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