Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 7:34 am)
Of course this is a quick example so it still needs work, but the whole thing took like 15 mins. At no point did i have to touch the high rez mesh and i can keep tweaking the low rez mesh till i get a perfect map on the high rez one. Once you have a proxy you like, you can also reuse it for other meshes. If you have trouble working on the whole mesh, you can cut it into parts and combine their maps in the end.
IIRC the full V4 body map i use now took me about 2-3 days with this method.
Hope it helps someone and that it convinces more people to take a look at XSI. There's lots of cool tools like this in it.
That's a pretty powerful UVmapping technique, thanks for the info. Checking around for alternatives it seems there is a plugin for Maya (which I don't have):
http://www.tsplines.com/resources/uvtut.php
Silo can do it (and I don't have it either):
http://nevercenter.com/support/help/index.html?create_uv_proxy.htm
Not having any luck finding a corespondent for Cinema 4D but I'll keep looking, Thanks for the info, this is a pretty impressive technique.
Okay, as it turns out Cinema's MOCCA module (which I DO have) contains a subset of tools called VAMP (Vertex Map Manager) - transfers bones, weights, UVmaps, morphs! between different objects of similar shape but different topology - very neato. FYI and thanks for the initial info. Handy stuff.
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