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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: Poser hair question


shareone ( ) posted Sat, 27 September 2008 at 9:35 AM · edited Fri, 26 July 2024 at 8:42 AM

Hi,

I played with Poser for a long time now and still have this mystery.
I can't use hair I bought or downloaded as a dynamic hair. I can animate it only using its morphs. Then what is the difference between hair of type Figure to hair of type hair?
Can some one explain?

Thanks at advanced...


hborre ( ) posted Sat, 27 September 2008 at 10:44 AM

Hair of type Figure is  conforming hair; it conforms to the particular model it is created for by selecting the hair figure, open the menu for Figure on the taskbar and selecting 'Conform to...'.  A new window opens then select the model in the pull down menu.  The type hair is more of a smart prop which will snap to a particular model.  This is usually parented to the head.


shareone ( ) posted Sat, 27 September 2008 at 1:04 PM

So there is no way to make Hair type hair dynamic (calculated as a responde to a movement)?
Do I have to grow the hair myself?


hborre ( ) posted Sat, 27 September 2008 at 1:58 PM

I don't have an answer to that since I hardly use the animation feature.  I should look into it though and see if dynamic hair responds to movement when animated.


kuroyume0161 ( ) posted Sat, 27 September 2008 at 2:16 PM

Poser Hair:

  1. Prop Hair (otherwise known as "helmet hair").  A Simple POLYGONAL prop parented to the head.

  2. Figure Hair.  Still POLYGONAL but set up as a figure to be conformed in order to respond to more than one body part (like Head and Neck).

3.  Dynamic Hair.  NOT POLYGONAL!!!  This is a procedural, spline-based, render-effect type of hair.  There is no similarity between this and polygonal object models representing hair.  Completely and utterly different.

So, no, there is no way to convert Prop or Figure hair to Dynamic Hair.  One can export Dynamic hair as polygons and use that instead - but hightly unrecommended since the polygon/point counts would probably be massive.

If you want hair to animate realistically, use Dynamic hair with collision detection.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


operaguy ( ) posted Sat, 27 September 2008 at 2:17 PM · edited Sat, 27 September 2008 at 2:18 PM

Included with Poser are several models of dynamic hair (also called Strand Hair). A good one to learn on is "Kate Hair". Kate hair has a skull cap and four segments of hair.

To use Kate Hair on (for instance) V4, you have to select the skull cap and scale it up a little, to about 105% and use the y and z transition dials to move it into place. Then, parent the skull cap to the head.

With the skul cap selected, click on the "Hair Room" tab. Now you are in the world of dynamic hair without having to grow your own.

::::: Opera :::::


shuy ( ) posted Sat, 27 September 2008 at 3:26 PM

I remember my first experience with dynamic hairs on P5.
I've played with skullcap few weeks and hairs were invisible. I've found by accident that I must select group and changed any parameter for example "hairs lenght" and hairs appears.

Hairdressing was easy with hairdresser windows and hairs properties as "clumpines", "kink strenght" etc. but hairs still were static.
After few months (or years) I noticed dynamic parameters (default position is left bottom of hair room) and button "calculate dynamic". I think that you either can miss this button ;)

If you have ready dynamic hairs downloaded and parented to the figure, on menu bar just click "animation" => "calculate dynamic" => "all hairs"

If you wish to use conforming hairs try to search my posts in another thread where I advised how exchange hairs between figures.

kuroyume0161 - you cannot export dynamic hairs as a prop. It is not a mesch with polys - only edges. Fortunately Kawecki (I love him for it) made python script which can convert them to prop.


kuroyume0161 ( ) posted Sat, 27 September 2008 at 3:35 PM

I never said 'prop' did I, huh? ;)

Well, yes, it saves out the lines (not edges!).  You can use the script or import into your favorite 3D app that makes polygons (like Cinema 4D).

Again, this is a worthless direction though.  The amount of memory required is going to be monumental.  Just use the dynamic hair as is...

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

Contact Me | Kuroyume's DevelopmentZone


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