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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)



Subject: Antonia - Opinions?


Diogenes ( ) posted Sat, 06 November 2010 at 2:02 AM

file_461285.jpg

The back... This is with the legs at 70X and 70Z I'll post more later.

Cheers.


A HOMELAND FOR POSER FINALLY


Radom27 ( ) posted Sat, 06 November 2010 at 3:22 AM

Very good character and very good thread. Thank you.


Faery_Light ( ) posted Sat, 06 November 2010 at 11:20 AM

That is looking good.

I may even try to create a pant/shirt set from it later.

Thanks.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Schecterman ( ) posted Sun, 07 November 2010 at 1:48 PM

That looks cool phantom. Damn, you're fast, man. Modeling is one thing, but to model it and rig it up with JCMs that quickly - amazing. :-)

I have uploaded that wrinkled t-shirt, blouse, whatever you want to call it, to my account at Share CG.

HERE

It's a 604 kb zip file. I decided not to put it into the free stuff here because I don't want people to download it and then go complaining that it's not Poser-ready. It is just a static OBJ file after all. If it's imported into Poser with Antonia in the default position and you turn off the import options to center, percent of figure size and all that blah blah, it will fit her.

It might be a little too thick and it's a pretty dense mesh, polygon-wise. As I said before it might be better suited for dynamic clothing rather than conforming, but if anyone wants to rig it or clothify it and re-upload it, by all means go for it.

It's UV mapped and comes with a 1K UV template.

...


Schecterman ( ) posted Sun, 07 November 2010 at 2:01 PM

Quote -

Perhaps, but if this is ment to avoid poke-through for preexisting conformers, I can't see much advantage in such a method over just using a conformer, and hiding the parts you don't want to poke through. And if you build it from scratch, with the idea of geometry injection, you would not need any script.

One big problem. Think of a mini skirt. You need to keep the thighs, or at least part of the thighs, or the character will have a gap between the knees and the bottom of the skirt. Similar problems with wrists and ankles in shirts and trowsers, or a chest with a clevage in the clothing.

 

Thanks for the reply. :-)

Well yeah, of course it wouldn't be practical to do it except in the case where the clothing fully covers an area of body parts, like long pants or a long-sleeved shirt or similar things. I just figured that it went without saying that you wouldn't want to do it if it meant your figure lost half its abdomen in the render. ;-)

The advantage I can think of though would be fewer polygons in the scene. I don't know if Poser wastes any calculations or RAM on hidden geometry though or not, so it might not make a huge difference anyway.

...


Faery_Light ( ) posted Sun, 07 November 2010 at 4:40 PM

file_461327.jpg

I'm still doing a bit of work on this set for Toni.

but I wanted to show my progress.

I've used my own light set here.

There will be one main texture but with a shaders to give 7 skin tones.

for some reason when I rendered this, she had strange artifacts on her eyelids.

There are no morphs applied and I double-checked the lash trans, no probs with it.

image is best if you zoom in.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Sun, 07 November 2010 at 4:58 PM · edited Sun, 07 November 2010 at 4:59 PM

phantom3D, the suit looks really great, I'm very impressed with the bending at the hips. How about collars, elbows, and knees, does it bend well in those places too?


edgeverse ( ) posted Sun, 07 November 2010 at 5:22 PM

Very good render, Bluecho.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


lesbentley ( ) posted Sun, 07 November 2010 at 6:27 PM

I have had thoughts of trying to make a conforming version of Schecterman's wrinkled t-shirt. First problem I run into though is grouping the mesh. The only tools I have for that at the moment are Poser and UV Mapper (free version). Problem is I feel I need to be able to see the shirt superimposed on the antonia groups, in order to group it the same as Antonia. I I can't think how to do that. The P6 Grouping Tool does not support transparncy, and UV Mapper can only load one figure at a time.

Anyone got any suggestions?


Diogenes ( ) posted Sun, 07 November 2010 at 8:35 PM · edited Sun, 07 November 2010 at 8:41 PM

Quote - That looks cool phantom. Damn, you're fast, man. Modeling is one thing, but to model it and rig it up with JCMs that quickly - amazing. :-)

Thanks Shecterman, I cheated on the mesh making. I used the Auto Retopo feature in 3D Coat. You basically just load the figure (Antonia body) mark where you want edge loops and press the button and 3D Coat does the rest.

BluEcho: That sets looking great. An Island girl?

lesbently: Yup, it is doing good. I am still working out some kinks but it's gonna work fine.  I'll post some pics in a bit.

Anthony Appleyard has a free app called MakeOBJ. It has a feature under read mesh file called "Append Mesh" I use it alot. With it you can append the shirt to Antonia and as long as you have the shirt with different materials or groups you can then get to it separately in UV mapper, or MakeOBJ.

 

Edit:  LINK MakeOBJ


A HOMELAND FOR POSER FINALLY


lesbentley ( ) posted Sun, 07 November 2010 at 10:11 PM

file_461345.jpg

 

I figured out how to do the grouping in Poser. I spawned props for the body parts covered by the T-Shirt, and set them to Hidden Line Display Style. Then hid all the parts, except the one that corrisponded to the group I was working on. The Hidden Line shows through in the Grouping Tool, so I could see where I needed to make the group.

The grouping is now done, though I'm not saying it is done well. That is yet to be seen. I have started work on the rig.


lesbentley ( ) posted Mon, 08 November 2010 at 12:56 AM

Content Advisory! This message contains nudity

file_461352.png

 

In initial tests the T-Shirt seems to be conforming well, apart form the collars. I still need to do the JCM for those. This is where real trepidation sets in.


Diogenes ( ) posted Mon, 08 November 2010 at 1:06 AM

That is looking great. I'm finding this clothing stuff fun.

cheers.


A HOMELAND FOR POSER FINALLY


Schecterman ( ) posted Mon, 08 November 2010 at 5:29 AM

Nice job there lesbentley. :-)

I'm sorry about the grouping thing. I should have just gone ahead and made part groups for it while I was at it. I was thinking about it but just never did it for some reason, although it would have only taken a few minutes and you wouldn't have had to go through all that trouble.

Well it looks real good what you did with it. I'm sort of surprised actually because I didn't really think the topology would make it good for conforming since I wasn't real sure what to do with the edge flow around the collars. More specifically, the way the collars meet up with the chest geometry.

Well the next thing I make I'll go ahead and pre-group. ;-)

...


Diogenes ( ) posted Mon, 08 November 2010 at 10:46 AM

file_461365.jpg

Still working out the poke through here and there. But coming along nicely. Shoulders.


A HOMELAND FOR POSER FINALLY


Cage ( ) posted Mon, 08 November 2010 at 12:58 PM

Quote - I cheated on the mesh making. I used the Auto Retopo feature in 3D Coat. You basically just load the figure (Antonia body) mark where you want edge loops and press the button and 3D Coat does the rest.

Wow, so that feature actually works as well as this?  :woot:  I need to dig into 3D Coat some more.

The suit is looking quite good.  Are you using the same sort of "stretchless" JCM adjustments that you've recently been developing for Brad?

Quote - In initial tests the T-Shirt seems to be conforming well, apart form the collars. I still need to do the JCM for those. This is where real trepidation sets in.

That is looking quite good!  Are you doing the clothing JPs manually or have you copied them over from Antonia as a starting point?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Diogenes ( ) posted Tue, 09 November 2010 at 3:08 AM

Cage: Ya 3D Coat is really blooming into a nice app.

No, no stretchless.  I am just doing straight JCMs from scratch since none of the geometry is the same. The stretchless stuff takes soo long to work out, it's a PITA.


A HOMELAND FOR POSER FINALLY


lesbentley ( ) posted Tue, 09 November 2010 at 7:27 PM

Quote - That is looking quite good!  Are you doing the clothing JPs manually or have you copied them over from Antonia as a starting point?

I used the Antonia cr2, and just deleted the morphs and actors that were not needed. I had expected that a bit of tweaking of the JPs would be needed, but so far that has not seemed necessary.


lesbentley ( ) posted Tue, 09 November 2010 at 9:44 PM · edited Tue, 09 November 2010 at 9:51 PM

file_461412.jpg

Making some slow progress with **Schecterman's** t-shirt. I was struggling with the JCM for the collars, so I bought "[Morphing Clothes](http://d3d.sesseler.de/index.php?software=posertool&product=morphing_clothes)". It transferred the morphs OK, but without super-conforming, so I'm having to edit all the slaving code. Perhaps that's just because I have not learnt to use MC correctly (I have only had it about an hour). There are some poke-through issues to be resolved, in the arm pits and on the back, even with MC, but I'm quite happy with the morphs it makes, it gets me 90% of the way there.


Cage ( ) posted Wed, 10 November 2010 at 3:14 PM

That has been my basic experience with Morhphing Clothes, too.  It gives pretty good results, but I've never been able to get it to port the ERC correctly.  In some areas where the target mesh may be too different from the source mesh, the transferred morphs may need some extra work, in my experience.

It's a wonderful and amazing tool, though, that can take the process as far as this!  :woot:

And the t-shirt conversion is looking good!  :thumbupboth:

 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Schecterman ( ) posted Thu, 11 November 2010 at 6:36 PM

Lookin' good lesbentley and I'm glad you're having fun with it. Assuming it is fun that is, and not a pain in the you-know-where. ;-)

Well I kind of ran into a snag here and haven't been able to model any more Antonia clothes. I have a client who needs a very specific 15 second gas particle animation and Softimage's ICE and I aren't getting along too well on this one. ;-)

Anyway, I'll try to make some more clothing soon and in the meantime if there's anything you can think of specifically that would make the conforming process easier, by all means let me know. :-)

...


SaintFox ( ) posted Sat, 13 November 2010 at 2:19 AM

Content Advisory! This message contains nudity

file_461562.jpg

Look, I am (almost) dressed up!!

 

I forced Leo/Digital-Lion to map the shirt to have the option to use a patterned material on it. Then I pushed it through the clothroom and this is what I got. Pretty nice, isn't it?

If desired I can send you the mapped, dynamic prop, Schecterman  - I don't want to upload it myself as our work was not more than half an hour of mapping and setting up the dynamics.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Sat, 13 November 2010 at 2:21 AM · edited Sat, 13 November 2010 at 2:23 AM

Content Advisory! This message contains nudity

file_461563.jpg

...and here's the rear view - just so that you can see that the t-shirt looks fine from the backside as well :tongue2:

Best thing about the dynamic version is that I could use morphs for the body and lesbentley's unbeatable dial-a-nipple tool (all added on frame 20 of 30) and make the t-shirt stretch around the modiefied body.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


-Timberwolf- ( ) posted Sat, 13 November 2010 at 4:18 AM · edited Sat, 13 November 2010 at 4:19 AM

Summer fashion 2011 ? I'd vote for it ;)


Schecterman ( ) posted Sat, 13 November 2010 at 5:44 AM · edited Sat, 13 November 2010 at 5:47 AM

Real nice job there Saint Fox, really nice job! I guess that high resolution geometry paid off. ;-)

I'm not sure what you mean by "map the shirt to have the option to use a patterned material on it" though. It has UVs which should have allowed for any kind of texture or procedural. Unless for some reason Poser doesn't allow certain kinds of procedurals on explicit UVs? I have to admit I'm not real familiar with Poser's material room aside from using textures.

If you want to upload it as a freebie, by all means go right ahead. All I ask is that I get credited for the modeling, but I put it out there into the community explicitly so others could do with it as they wanted, including making conforming or dynamic versions and uploading it.

But if you don't feel right about uploading it, if you send it to me I will. Although then I have to first find the time to figure out what you've done with it and how to use it in Poser as a dynamic prop before I could go ahead and re-up it, and I don't know how long that would take, considering how busy I am. ;-)

Anyway, I am interested in checking it out so I'll send you my email addy. :-)

...


SaintFox ( ) posted Sat, 13 November 2010 at 7:27 PM

Yep, I see that you even added a template - but somehow Poser didn't swallow it as it seems. However: Yes, the high-res payed off and on the other hand it's not TOO high-res so simulating it is pretty fast.

 

If you need some help with the clothroom let me know and I'll help you out! You may look into my store for dynamic products. In the Editorial section you'll find a link to a tutorial that gets you started.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Schecterman ( ) posted Sun, 14 November 2010 at 5:56 PM

Quote - Yep, I see that you even added a template - but somehow Poser didn't swallow it as it seems. However: Yes, the high-res payed off and on the other hand it's not TOO high-res so simulating it is pretty fast.

 

If you need some help with the clothroom let me know and I'll help you out! You may look into my store for dynamic products. In the Editorial section you'll find a link to a tutorial that gets you started.

 

Thank you very much Saint Fox!

I just sent you a site mail. :-)

I should be able to figure it out. I use Syflex cloth and ICE in Softimage all the time, just haven't ever had a reason to check  out cloth sim in Poser, which until Pro 2010 I've only been using for exporting posed figures.

Poser has come quite a long way since the last time I seriously looked at it though, so it's probably about time I learn it more thoroughly. But if I do have any troubles I'll definitely be asking here. :-D

Again thanks, and I'm glad you like it. :-)

...


Faery_Light ( ) posted Sun, 14 November 2010 at 6:51 PM

odf, I'm just wondering if you have decided on an official release date?

I hope it isn't until in Janurary because the next few weeks will be very busy for me.

There is tons of packing I need to get done as on Dec.11 I'll be moving out to the country.

YAY!!!!!!

So I won't have any time to work on my Toni projects...sigh.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


EClark1894 ( ) posted Sun, 14 November 2010 at 6:57 PM

Quote - Look, I am (almost) dressed up!!

 

I forced Leo/Digital-Lion to map the shirt to have the option to use a patterned material on it. Then I pushed it through the clothroom and this is what I got. Pretty nice, isn't it?

If desired I can send you the mapped, dynamic prop, Schecterman  - I don't want to upload it myself as our work was not more than half an hour of mapping and setting up the dynamics.

 

Somebody needs some bra and panties!🤤




bagoas ( ) posted Mon, 15 November 2010 at 3:53 PM

The bot timed me out. Just checking in to get back in the loop.


Schecterman ( ) posted Mon, 15 November 2010 at 5:35 PM

Quote -  

Somebody needs some bra and panties!🤤

LOL

I figured she already had some. ;-)

I'll do that next. The kind of pants I want to model will take some time but I could make some underwear pretty quickly, so watch for that in the next day or two.

...


Faery_Light ( ) posted Mon, 15 November 2010 at 6:49 PM

She has a pair of panties but no bra.

She has a bikini type Volley Ball beach set that looks great.

An eeny teeny tiny bra and panties wouls be nice but a regular set for more conservative types would too. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Sat, 20 November 2010 at 5:45 AM

Quote - I forced Leo/Digital-Lion to map the shirt to have the option to use a patterned material on it. Then I pushed it through the clothroom and this is what I got. Pretty nice, isn't it?

Looks lovely SaintFox.

I have had visitors for the last week, so have not had time to work on the conforming version. The last time I touched it I was still having big problems with pokethrough the under arm JCM when the arms are bent down.

Quote - Somebody needs some bra and panties! 🤤

 Very tiny panties, I luv very tiny panties!  🤤


Schecterman ( ) posted Sat, 20 November 2010 at 6:10 AM

Oops, I forgot all about that since I suddenly got busy again.

Soon I hope, soon.

...


SaintFox ( ) posted Sat, 20 November 2010 at 10:32 AM

The last time I touched it I was still having big problems with pokethrough the under arm JCM when the arms are bent down.

This happened as well to me during the simulation and I had to alter the dynamic settings several times to iron it out. To me it seems that the shirt is pretty tight under the arms (like a real one) and that this needs a lot of attention. On the other hand: As soon as you get this part under control the result looks very realistic.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


amy_aimei ( ) posted Sat, 20 November 2010 at 9:18 PM

It looks great!

JCM is tricky always.  In order to avoid poke through, you will need to make the vertices of your clothing align with the lines of the original mesh.   You may want to observe the original mesh at several values in wireframe mode.  Then, do the same with your clothing on.


amy_aimei ( ) posted Tue, 23 November 2010 at 6:55 AM

Antonia Bikini WIPThis is what I'm working on now.  Modelling is done.  It is the time for making UV map, making textures, grouping, rigging, making JCMs...


Faery_Light ( ) posted Tue, 23 November 2010 at 9:00 AM

That is looking great! :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


edgeverse ( ) posted Tue, 23 November 2010 at 8:01 PM

It sure is. Amy, you make great stuff. I love the Amy set for V4.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


stepson ( ) posted Wed, 24 November 2010 at 12:49 PM

I MISS ODF!!  :b_crying:

Life is hard, but what a ride.


SaintFox ( ) posted Wed, 24 November 2010 at 1:46 PM

Oh wow, I like this bikini a LOT! An all time classic that every 3d-girl deserves ;o))

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


amy_aimei ( ) posted Fri, 26 November 2010 at 10:21 PM · edited Fri, 26 November 2010 at 10:31 PM

Thanks for the feedback.

I'm still having trouble in making conforming clothing for V4, I wish I can make some clothing for my V4 morph.  At one point, I would rather downgrade to V3 or A3.  Then I found Antonia, it is amazing!  In fact, it is less complicated than V4, but the hardest part is the JCM.

Few year ago, I saw a tutorial about how to use bones in Blender to mimic the muscle movement.  I wonder if it is possible in Poser or DAZ Studio.  The reason I asked because I think it is easier than making JCM and the others can use the rig on the conforming clothing.

Otherwise, I think with limited time I can spend on 3D, it will take months for it to complete.


RorrKonn ( ) posted Sat, 27 November 2010 at 6:01 AM

Quote - Thanks for the feedback.

I'm still having trouble in making conforming clothing for V4, I wish I can make some clothing for my V4 morph.  At one point, I would rather downgrade to V3 or A3.  Then I found Antonia, it is amazing!  In fact, it is less complicated than V4, but the hardest part is the JCM.

Few year ago, I saw a tutorial about how to use bones in Blender to mimic the muscle movement.  I wonder if it is possible in Poser or DAZ Studio.  The reason I asked because I think it is easier than making JCM and the others can use the rig on the conforming clothing.

Otherwise, I think with limited time I can spend on 3D, it will take months for it to complete.

After a Decade + of CGI I can't remember what all I have done in wich app's n versions.
I do remember there is not enuff $$$ on the planet to get me to rig in Poser.
Blender rigs work like all the other main 3D App's Max ,C4D ,Lightwave.
Blender and Lightwave seems a lot a like to me.
If Blender rigs where a Lamborghini
Then Poser rigs would be a old broken down mule pulling a cart from the 13st centry BC.

http://www.youtube.com/watch?v=x9TKLUvIErA&feature=related

http://www.youtube.com/watch?v=PzJECBo4TUk

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


lesbentley ( ) posted Sat, 27 November 2010 at 10:47 AM

Quote - This is what I'm working on now.

The bikini looks very nice. 😄


Cage ( ) posted Sat, 27 November 2010 at 3:34 PM

Quote - Few year ago, I saw a tutorial about how to use bones in Blender to mimic the muscle movement.  I wonder if it is possible in Poser or DAZ Studio.  The reason I asked because I think it is easier than making JCM and the others can use the rig on the conforming clothing.

You can do a bit of that with body handles or ghost actors, but the potential there is limited.  The main problem is the way Poser body parts need to be cut up.  An actor can only affect itself and its parent with joint deformations.  This limits the possible arrangements of body handles.

You might be able to get around that parenting limitation to some extent by editing the .cr2 and placing non-standard joint deformer references in some actors, but those references wouldn't be able to be edited in the joint editor, which makes this hard to set up.

And there seems to be absolutely no way to create a chain of body handles which all deform the same actor.

Poser's rigging system really limits the potential of the program, and I suspect this is one of the key points which causes Poser to be regarded poorly by so many 3DCG professionals.  There's a current wish thread about Poser 9 features, however, where it's rumored that weight-mapping and standard bone deformation of an uncut mesh may be in Poser's future.  Let's hope this is true!   :woot:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


amy_aimei ( ) posted Sun, 28 November 2010 at 8:31 AM

Cage, thank you for the options.  Sounds disappointed but I'll try.  In my case the JCMs at Antonia's hip2 and thighs are the hardest.

As I know, one bone per group and the border of the groups can be shared by 2 groups only, one parent can have many children.  I wonder if the the bone can have any effect to the group of its siblings? 

odf, is it ok if I convert Antonia to work in Blender?


lesbentley ( ) posted Sun, 28 November 2010 at 9:10 AM

Quote - And there seems to be absolutely no way to create a chain of body handles which all deform the same actor.

Not sure what you mean by "a chain of body handles". It is certainly possible to have a number of body handles all affecting the same actor, though there may be asymmetries where the influence of two body handles overlap. But what do you mean by "chain" in this context?

I may be wrong, but in terms of emulating muscles, I doubt that body handles, or ghost actors, would be a very practical proposition in Poser. Magnets sound more promising, and there is no reason I can think of why they can't be driven by ERC, in much the same way as JCM works. In many respects magnets would seem to offer a lot more flexibility than JCM, as the Mags, Bases, and Zones, could be moved in many ways by inputs from joint rotations. Also it is easy to extend the influence of magnets on a figure to its clothing, by the application of a pose file. The magnets could be hidden from the interface, as in V4. On the down side, only fairly simple deformations are practibale with magnets, due to the limitations on Mag Zone shape. For detail in muscle sculpting, morphs are still the only practicable method.


lesbentley ( ) posted Sun, 28 November 2010 at 10:11 AM

file_462251.TXT

Attached above is a simple figure where the actor "box_1" has 5 body handles. You need to loose the ".TXT" part of the file extension.


lesbentley ( ) posted Sun, 28 November 2010 at 12:33 PM

file_462258.TXT

> Quote - I wonder if the the bone can have any effect to the group of its siblings?

Yes, a joint parameter channel can react to rotation and scaling in a sibling actor. It is the "otherActor" line that tells the JP channel which actor to respond to, and the presence or absence of a "flipped" line in the channel determins the sense of the reaction. I can't really give you much detail about this, because I don't know a lot about it.

In the cr2 attached above, the lThigh will respond to scaling and rotation of the rThigh, but the rThigh will not respond to these in the lThigh. The diffrence is that the joint channels in the lThigh point to "otherActor rThigh".


Cage ( ) posted Sun, 28 November 2010 at 2:40 PM

Quote - Not sure what you mean by "a chain of body handles". It is certainly possible to have a number of body handles all affecting the same actor, though there may be asymmetries where the influence of two body handles overlap. But what do you mean by "chain" in this context?

I guess I didn't state that very well.  😊  It's been discussed a couple of times in this forum in the past.  The "chain" would be a sequence of body handles which are parented to one another, able to be posed as a chain, but deforming a common actor.  With body handles A through F, F would be parented to E, E to D, D to C, and so on, to A.  I think the conclusion in the past was that this could hypothetically be arranged by parenting all body handles to the common actor, as in your example, then using ERC to force them to move as though parented to one another, in chain fashion.  I don't think anyone has tried it and (at least in my current sleepy-headed state) I can imagine problems cropping up somewhere with the joint setup.  :unsure:

Quote - I may be wrong, but in terms of emulating muscles, I doubt that body handles, or ghost actors, would be a very practical proposition in Poser. Magnets sound more promising, and there is no reason I can think of why they can't be driven by ERC, in much the same way as JCM works.

I might have misunderstood what I was seeing when I tried the figure, but I think this is what Daz has V4 doing.  It's been awhile since I even loaded V4, but I have the recollection that all of the magnets ended up being unwieldy somehow.  😕

Quote - Yes, a joint parameter channel can react to rotation and scaling in a sibling actor. It is the "otherActor" line that tells the JP channel which actor to respond to, and the presence or absence of a "flipped" line in the channel determins the sense of the reaction. I can't really give you much detail about this, because I don't know a lot about it.

In the cr2 attached above, the lThigh will respond to scaling and rotation of the rThigh, but the rThigh will not respond to these in the lThigh. The diffrence is that the joint channels in the lThigh point to "otherActor rThigh".

Interesting!  :thumbupboth:

Isn't this approach still limited to one otherActor, and wouldn't it sacrifice any influence on the parent in exchange for influencing the sibling?  😕  I guess I should try the example, huh?  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


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