Sun, Feb 16, 6:06 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Poser's GROUND Prop - Scale it from Millimeters to Miles?


geep ( ) posted Fri, 31 October 2008 at 9:42 AM · edited Sat, 15 February 2025 at 5:26 PM

Hi Folks,

Dr Geep here ... 😄

Would you like to learn how to ***use Poser's GROUND prop ... ***

... to accurately scale the size of objects and figures in the studio? :blink:

... to determine distance between objects and figures? :blink:

... to make new props? ... even make background props? :blink:

... to see how Poser's Magnet and Wave deformers work? :blink:

... to find out how DGS works? :blink: ___ DGS ???

... to maybe do other "magic" things that (even) I have not thought of yet? (ha ha) :blink:

Well, would you? ... 😄

What would you pay for this class?  -   $3.00? -   $2.00? - $1.00? - $0.00? ... 👍

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



NaySayGuy ( ) posted Fri, 31 October 2008 at 9:45 AM

Huh?  Whot he talkin' 'bout?


Amloid ( ) posted Fri, 31 October 2008 at 9:46 AM

Oh no here we go with more stupid stuff


dphoadley ( ) posted Fri, 31 October 2008 at 9:55 AM

Dear Dr. Geep, am very GLAD to see you're back, you've been missed!
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


geep ( ) posted Fri, 31 October 2008 at 9:57 AM

Thank you DPH 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 11:01 AM

file_416803.png

I will be using Poser 6 but you can do this using ANY version of Poser.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 11:04 AM

file_416804.png

First, we delete the figure because we don't need it.

[menu] "Figure" >>> "Delete Figure"

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 11:14 AM · edited Fri, 31 October 2008 at 11:16 AM

file_416805.png

Next, we **select the GROUND** prop.

We can select it from the "Document window" =OR= the "Parameters/Properties" window.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



dphoadley ( ) posted Fri, 31 October 2008 at 11:18 AM

I'm now feeling myself around Poser Pro.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


geep ( ) posted Fri, 31 October 2008 at 11:19 AM · edited Fri, 31 October 2008 at 11:20 AM

@ DPH

Does that mean you're a Pro? ... ;=]

Please let me know if everything we do here works in Poser Pro, also.
Thanks.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 11:38 AM

file_416807.png

Let's see why the GROUND is displayed as a wireframe object.

We need to go down and change the ...
Document Display Style to ...
Element Display Style ... like this.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 12:13 PM

file_416813.png

Now, with the **Element Display Style** selected ...

... we can change the Display Style for the GROUND if we ...

CLICK on the little UP ARROW in the small circle on the right end.
  
Now, the GROUND prop will follow the Document Display Style.

Let's switch back to the Document Display Style and Select Smooth Lined.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 12:16 PM

file_416814.png

Now ... it should look like this.

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 12:28 PM · edited Fri, 31 October 2008 at 12:34 PM

file_416815.png

Now ...

Did you know that ...

Poser's GROUND (prop) is NOT "on Poser's "Floor?"

Poser's "Floor" is where yTran is equal to exactly 0.000 ... but ...
 

Poser's GROUND prop is at a fixed yTran location of (minus) -0.001

Do you know how we can prove this is true?

BTW - The "Drop to Floor" command works for prop (objects), also !
(except the GROUND prop because there is no DollyY parameter for the GROUND)

Let's try a little experiment to prove this is true ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



LostinSpaceman ( ) posted Fri, 31 October 2008 at 12:37 PM

Yay! A New Geep Tutorial! Ain't nothing stupid about that!


geep ( ) posted Fri, 31 October 2008 at 1:05 PM

Thanks Lostin ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning ( ) posted Fri, 31 October 2008 at 1:34 PM · edited Fri, 31 October 2008 at 1:36 PM

Quote - Thanks Lostin ... 😄

Thanks for the lesson Sir.

Question
Does reversing my steps Turn it back off?

Sorry, I just am not seeing the benifits here.
I like my Grounds as wire, I use it for positioning.
But I like my figures Texture Shaded.

Thanks

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep ( ) posted Fri, 31 October 2008 at 1:44 PM · edited Fri, 31 October 2008 at 1:45 PM

Hi mariner ... glad to have you join us ... 😄

You're quite welcome.

Question
"Does reversing my steps Turn it back off?"

Yes ... you can set the Display style of the GROUND to anything you want.
This is an optional thing to do and I have only included it here to give you one more "tool" to keep in your Poser "bag of tricks."

Thanks for the question ... it's a good one.

BTW - You can keep your GROUND as wireframe if you want ... it will not affect what we are going to do next.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 2:04 PM

file_416821.png

Before we do our little experiment ... we need to make sure we are all using the same ...

... Display Units ...***

***Here's what to do to set the "Display Units" ... to "Poser native units" **<<< USE THIS ONE !!!
**
Use the [menu] "Edit" >>> "General Preferences..."

Select the "Interface" tab and ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



hborre ( ) posted Fri, 31 October 2008 at 2:05 PM
Online Now!

Heck guys, we got this tute for free.  Thanks Geep.


geep ( ) posted Fri, 31 October 2008 at 2:13 PM · edited Fri, 31 October 2008 at 2:15 PM

file_416822.png

... set your "Display Units" to Poser native units."

If we don't do this  ... the parameter values that we will use may not work properly.
👎___ That sucks!

Why do we want to use "Poser native units?" (Pnu's) ... Stay tuned and find out why ... 😄


Hi hborre ... Thanks for tuning in ... and ... You're welcome. ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Fri, 31 October 2008 at 2:57 PM

Why do we want to use "Poser native units?" (Pnu's)?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.

Anyone ??? :blink:

cheers,
dr geep
;=]
**
to be continued ...**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



IsaoShi ( ) posted Fri, 31 October 2008 at 3:26 PM

Thank you for this, Doc!

Native units? I would guess that it's to eliminate any decimal rounding in the conversion that Poser does when you use another unit. ??

I must say I assumed Amloid was just NSG's big sis... If not, she jolly well should be.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


replicand ( ) posted Fri, 31 October 2008 at 4:32 PM

 because PNUs play well with DGS?


giorgio_2004 ( ) posted Fri, 31 October 2008 at 8:28 PM

PNU should be always used because they are the same size in any Poser version and even in DAZ Studio.

Giorgio

giorgio_2004 here, ksabers on XBox Live, PSN  and everywhere else.


geep ( ) posted Fri, 31 October 2008 at 9:24 PM

We have a WINNER !!!
***>>> giorgio_2004 <<<


Different versions of Poser may use different conversion factors for size (x,y,zScale) and distance (x,y,zTran) for Real World Values, e.g., feet, inches, meters, etc. but Pnu's are always the same.

But ........ I liked the answer that replicand gave, also, because it is TRUE. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 01 November 2008 at 10:27 AM

Attached Link: Click here for Doc's FREE Scale Props for Poser

file_416889.jpg

*(click on the image to view it full size) (click on the link above the image to go to the props webpage)*

Good Morning Folks, 😄

Today we will be covering ... well, we will try to cover some more fascinating stuff in the wonderful world we call Poser.

Before we get started ... and doing this is optional (but FREE) ... you might want to get a copy of my Scale prop(s).

There's a 9 foot prop with markers down to 1/10 of an inch.
There's a Metric 1 meter prop with markers down to 1 millimeter.

You can view both of the Scale Props HERE. :thumbupboth:
... and/or ...
Download the FREE 9 Foot Prop HERE. 👍
... and/or ...
Download the FREE 1 Meter Scale Prop HERE. 👍

We'll get started on today's lesson in a little while. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning ( ) posted Sat, 01 November 2008 at 12:18 PM

Quote -

Good Morning Folks, 😄

Today we will be covering ... well, we will try to cover some more fascinating stuff in the wonderful world we call Poser.

We'll get started on today's lesson in a little while. 😄

cheers,
dr geep
;=]

Where is My desk, I'm ready to go.
Always nice to learn somehting new.

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep ( ) posted Sat, 01 November 2008 at 12:45 PM · edited Sat, 01 November 2008 at 12:53 PM

file_416895.png

Let's make a "NewProp" from Poser's GROUND prop using the Grouping Tool.

Let's find out how we can make a new prop (object) from an existing object ... next ...

Click on the Grouping Tool to open ...

... continued on Page 2 ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



dphoadley ( ) posted Sat, 01 November 2008 at 12:51 PM

Yes, but what exactly IS DGS?
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


geep ( ) posted Sat, 01 November 2008 at 12:52 PM · edited Sat, 01 November 2008 at 12:54 PM

file_416896.png

Click on the Grouping Tool to open ... the Group Editor.

The Group Editor (GE) has many different functions but we're only going to use a couple of them here to make a "NewProp."

Make sure you have the GROUND selected and let's make a new prop from the GROUND.

We are going to duplicate Poser's GROUND prop ... next ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sat, 01 November 2008 at 1:24 PM

file_416898.png

Make sure we have the **GROUND selected** and then ...
  1. CLICK the "New Group" button ...

1a. We can name it "NewGroup so let's just CLICK "OK"

Now, we want to include "All" of the polygons in the GROUND so let's ...

  1. CLICK the "Add All" button ...

All of the polygons (squares) in the GROUND should appear RED which means that they are selected and will be included in the "NewGroup."

  1. CLICK the "Create Prop" button to actually create our "NewProp" ... 

3a. Let's just call it "NewProp" for now so CLICK the "OK" button to complete the operation.

Now we can close the GE by clicking the small square in the upper right hand corner or just select a different Editing Tool.

Next ... using our "NewProp" ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



nruddock ( ) posted Sat, 01 November 2008 at 1:33 PM

Quote - Yes, but what exactly IS DGS?

Dr Geep's Scale
A convenient alternative to the official PNU to real world conversion which uses 1PNU = 100".

A forum search will get you the back story.


Dead_Reckoning ( ) posted Sat, 01 November 2008 at 3:38 PM

Quote -
Next ... using our "NewProp" ...

OK, I am hooked so far.

Soo, What's next???????????

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep ( ) posted Sun, 02 November 2008 at 6:34 AM

file_416989.png

When we create a "NewProp" ... it is created ... ... in the same location as the original ... the same size (Scale) as the original ... with the same properties as the original (material settings, etc.) <--- remember this !!!

BUT <------------- and this is a BIG one ...

The "NewProp" parameters will be set to the default values ...
That is, 100% for all the Scale parameters (x, y, and z) ...
All rotations will be 0 (zero) ...
All Tran values will be 0.000.

Now, the (unrendered (ground) shadows)) are hiding our "NewProp" so let's turn them off and try a render to see what happens ...

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 02 November 2008 at 6:42 AM

file_416990.png

Uh oh ... where did it go and why doesn't it render?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 02 November 2008 at 6:48 AM

file_416991.png

We need to go into the Material Room to find the answer ...

Can you see where the problem is ???

Next ... only the Shadow (catcher) knows, Mwuahahahahahahahaha ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 02 November 2008 at 7:17 AM

file_416992.png

Make sure we have the "NewProp" selected and look down towards the bottom of the Poser Surface window ...

See the "Shadow_Catch_Only" parameter ... it's checked, isn't it?

That means the "NewProp" <---- let's just call it NP, ok? Ok. 😄

That means that the NP will only catch shadows of other props and figures in the studio.
(just like the GROUND prop)


Try adding a prop and/or figure and render again ... Ah HA !!!  It's just like the GROUND.
First ... You did make the GROUND invisible, didn't you? :blink: ___HUH?
Select the GROUND and under "Properties" ... UNcheck the "Visible" parameter.


After we UNcheck "Shadow_Catch_Only" parameter for the NP and render, we can see our NP ... 😄   Walla!!! ... there it is.

Let's UNcheck the "Shadow_Catch_Only" parameter before we continue back in the ...

... Pose Room ... .................. Next ... where is the NP? ...... Exactly?  (the yTran parameter ???)

Remember waaaaaay back when ... we said the GROUND is not on the Floor (yTran 0.000)?

Now, we can prove it ... next ... 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 02 November 2008 at 7:57 AM · edited Sun, 02 November 2008 at 8:00 AM

file_416993.png

Now, with the NP selected ...

Use the [menu] "Figure" >>> **"Drop to Floor" ** (Ctrl+D) ...
... and see what value we have for the yTran parameter.

If we see yTran 0.103* then we may have our Display Units set to inches ...?
If we see yTran 0.009* then we may have our Display Units set to feet ...?
If we see yTran 2.621* then we may have our Display Units set to Millimeters ...?
If we see yTran 0.262* then we may have our Display Units set to Centimeters ...?
If we see yTran 0.003* then we may have our Display Units set to Meters ...?

** this value may be different for different versions of Poser, e.g., if not using Poser 6*

BUT ...

If we see 0.001 then we are using Poser native units<<<< This is what we want to use.

Hmmm ... yTran = 0.001 ???  What does this prove?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.
Note - Previous winners are not eligible.

Anyone ???

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ahudson ( ) posted Sun, 02 November 2008 at 8:50 AM

Proves the NP object is not on the floor because the NP object was created in exactly the same position as the ground object we cloned it from, which was not on the floor but slightly under it, like you said waaaaayyyyy back.


geep ( ) posted Sun, 02 November 2008 at 8:57 AM · edited Sun, 02 November 2008 at 9:03 AM

Stop the presses !!!!!!!!!!!!

We have a WINNER !!!

**>>> ahudson <<<

Please email your snailmail address to:
"geep(at)cableone(dot)net:
to have your prize sent to you.

****Note - replace the (at) with @ and the (dot) with a . for the correct email addy

**

Congratulations and ...

cheers,
dr geep
;=]**

**

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ahudson ( ) posted Sun, 02 November 2008 at 9:03 AM

Woohoo!! See I was paying attention!!


geep ( ) posted Sun, 02 November 2008 at 9:04 AM

Yup ... it pays off, n'est pas? 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 02 November 2008 at 9:09 AM

Now, for a bonus prize ...

How far (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"

What would the Real World distance be?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.
Note - Previous winners are not eligible.

Anyone ???

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



ahudson ( ) posted Sun, 02 November 2008 at 9:09 AM

Yep, yep! Great tutorial... keep going pweese!!


Dead_Reckoning ( ) posted Sun, 02 November 2008 at 10:19 AM · edited Sun, 02 November 2008 at 10:29 AM

Considering that we used The Ground to create the NewProp and the Ground is -0.001 below the Floor, wouldn't the NewProp also  be that same NPU = -0.001 below the Floor?

If I did this correctly

PNU 0.001 x 1000 = 1.0 PNUs
In 0.103 x 1000 = 103 In
Ft 0.009 x 1000 = 9.0 Ft
MM 2.621 x 1000 = 2621 MM
CM 0.262 x 1000 = 262 CM
MTR  0.003 x 1000 = 2.0 Mtrs

Quote - Now, for a bonus prize ...

How far (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"

What would the Real World distance be?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

The first correct answer (posted here) wins a "Wacky World" CD.
Note - Previous winners are not eligible.

Anyone ???

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


geep ( ) posted Sun, 02 November 2008 at 10:38 AM

Oops, sorry if I did not make the question clear ...

The question is:
**
How far** (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"
(in other words)
How far (in Real World Unit measurements) did the NP move when we did a "Drop to Floor?"
(or in other words)
How far did the NP move from it's original position?

Remember that Poser's "Floor" is ALWAYS at  yTran = 0.000 !!!
(as in "Drop to Floor")

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



geep ( ) posted Sun, 02 November 2008 at 10:47 AM · edited Sun, 02 November 2008 at 10:49 AM

Here's a hint ... We didn't "Drop" it, per se ... we actually raised it up by X inches (DGS).

What is the value of X ?

One more hint ... X is less than 1.

;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dead_Reckoning ( ) posted Sun, 02 November 2008 at 10:54 AM

It moved Up 0.001 NPUs or

In 0.103 Up
Ft 0.009 Up
MM 2.621 Up
CM 0.262 Up
MTR  0.003 Up

The Values Poser show, when you change the Units Used.

Quote - Oops, sorry if I did not make the question clear ...

The question is:
**
How far** (using DGS) below the "Floor" was our NP BEFORE we did a "Drop to Floor?"
(in other words)
How far (in Real World Unit measurements) did the NP move when we did a "Drop to Floor?"
(or in other words)
How far did the NP move from it's original position?

Remember that Poser's "Floor" is ALWAYS at  yTran = 0.000 !!!
(as in "Drop to Floor")

"That government is best which governs the least, because its people discipline themselves."
Thomas Jefferson


SeanMartin ( ) posted Sun, 02 November 2008 at 2:08 PM · edited Sun, 02 November 2008 at 2:16 PM

Quote - Uh oh ... where did it go and why doesn't it render?

Anyone? ..... Anyone? ..... Anyone? ..... Bueller? ..... Bueller? ..... Anyone?

I would guess because it has no materials attached to itself. It was created as a wireframe prop so it would render as an invisible (Does that makes sense?)

docandraider.com -- the collected cartoons of Doc and Raider


DarthJ ( ) posted Sun, 02 November 2008 at 2:57 PM · edited Sun, 02 November 2008 at 3:00 PM

A wild guess (as always with mathematics) 0.001 PNU lower = 0.1 inches lower = 0.1 DGS lower.





Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.