Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
Thanks for the tip, bvh are always welcome. I'll try them as soon as I get a chance, from what you wrote, it sounds like they will need some "blanket" adjustments in the graph editor to drag the rotations or bends back to normal. If you've not used those before PhilC's tutorial here
http://www.philc.net/tutorial7.htm is a useful start, and I found some further tips on the product page for his bvh editor
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3273718&ebot_calc_page#message_3273718
see att lnk. ISTR the ones in the female folder work, but the ones in the male folder(s) don't work.Attached Link: Carnegie Mellon BVH files
If you havent seen these, check out these BVH files -- almost three and a bit gigs' worth. All free. And best of all, they work well with most characters, even toons.docandraider.com -- the collected cartoons of Doc and Raider
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Hi,
did anyone tried the BVH's files at http://accad.osu.edu/research/mocap/mocap_data.htm ? i have tried the female's BVH files and hack it using so called "davedub bvhacker" to modify those files and it works well in poser. BTW, for male's BVH(very useful for fighting poses), it doesnt gives a very well pose, and yet a very awful bended hips, hand, shoulder, etc. bvhacker does not give much help though. any solution would be appreciated. thx