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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Vue7 inf render cows


hobepaintball ( ) posted Fri, 26 December 2008 at 9:29 PM · edited Tue, 30 July 2024 at 2:31 AM

Main PC Quadcore 6gb ram Vista 64bit Nvidia 8800gt SLI Vue7Inf 64bit.

I have 2 decent and 2 marginal PCs for use as render cows.
2 3ghz dual core pcs with 3gbram.
One is 32bit vista one is 32bit XPPro
Also 2 single core PCs as well 32 bit XP 2gb ram

Use all 4 as cows or just the 2 dual core PCs?

When rendering animations will I have the choice to render using main pc and cows AND an option for using just the cows?

Should I upgrade the OS of the other cows to 32 bit vista too? or is it less of a factor on cows?


bruno021 ( ) posted Sat, 27 December 2008 at 3:46 AM

The important thing for network rendering are CPU power, decent amount of ram (scene, meshes and textyres are sent to all machines), and CPU power (did I mention CPU power?)
You can decide which machine inside the network will be used for rendering from the Hypervue manager window. The manager should be installed on the fastest machine (means Vue should be installed on the fastest machine). The OS doesn't need to be updated.



hobepaintball ( ) posted Sat, 27 December 2008 at 6:36 AM

So with CPU being so important it would seem that just the quadcore content creator and the 2 dual core PCs should be used. The 2 single core machines would hurt not help.


bruno021 ( ) posted Sat, 27 December 2008 at 9:26 AM

They would help, no problem, but they'll be slower, but what the heck, if they render one frame while the others render 3, it is still one frame done!



MyCat ( ) posted Sat, 27 December 2008 at 9:29 AM

I'd suggest trying both combinations, with and without the single core machines. The fact that they have 2GB of RAM suggests that their single cores are new enough to be fairly fast.

Vue 6 Infinite (I haven't tried network rendering yet with 7) divides each frame into a bunch of tiles. It sends everything needed for the render to each machine - so gigabit networking is a big plus since textures can get very large - and then assigns each machine a tile. As each tile is done, it retrieves the result and assigns the machine another tile. At the end, it will assign any tiles that the slow machines haven't completed to idle machines in the hope that the fast ones can beat the slow one.

So if the slow machines can produce a couple of tiles each per frame you can win with them included.


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