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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Material room settings for hair?


indigone ( ) posted Fri, 06 February 2009 at 9:09 PM · edited Fri, 02 August 2024 at 3:22 AM

Perhaps I'm getting to "into" this, but I have looked all over for some decent material settings for hair.  Specifically to make mesh-based hair look shiny and silky.  I'm suprised at how many of the textures for hair have no specularity settings at all, I guess the painted on highlights are what most use, without the material room at all.

I recently purchased Sarah Hair by Littlefox, and I simply adore the hair, but the material poses are simply color and transparency.  There is even a bump map in the textures folder that isn't plugged in at all.

Ok, so would anyone like to share any secrets they have for taking a basic set of color/transparency/bump maps and plugging them into Poser 7's shader tree to make hair look realistic and shiny?  I'll try and put something together, too, but I'm still a little shakey in the material room. 

I understand the need for the specularity settings in lights to get the right look, but any tips there would be helpful as well.

Or does mesh-based hair really need painted in highlights?

Thank you.

Indi.


Anthanasius ( ) posted Sat, 07 February 2009 at 3:15 AM

Hi

Here's a great explanation www.runtimedna.com/mod/forum/messages.php

Génération mobiles Le Forum / Le Site

 


indigone ( ) posted Sat, 07 February 2009 at 4:26 AM

That is a great explanation, and pretty much exactly what I was looking for.  (Shiny black hair even!)

Thanks for pointing me to it.

Indi.


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