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Carrara F.A.Q (Last Updated: 2024 Sep 29 9:32 am)

 

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Subject: Help with plank shader, or will someone please smack me with a cluebat


ptsulli ( ) posted Fri, 20 February 2009 at 5:04 PM · edited Mon, 05 August 2024 at 7:43 AM

All; I have three projects currently on hold because I can't seem to get a plank shader to work. I would prefer to use a procedural shader rather than a texture map.  A screen shot of one that works,  or a link to a tutorial(other than the info in the Carrara manual.. not real helpful), heck a link to a shader I can take apart would be great.  If there is an easier way ( I have all the DCG and Inagoni plugins) Please enlighten me. When I try to create the shader, the planking runs the wrong direction, or it turns black.. GRRRR. Any help that could be provided would be appreciated.


GKDantas ( ) posted Fri, 20 February 2009 at 5:47 PM

I am not a good english reader...what is a plank shader??

Follow me at euQfiz Digital




Miss Nancy ( ) posted Fri, 20 February 2009 at 5:48 PM

file_424618.jpg

they may need more info.  not all planks were created equal.



sparrownightmare ( ) posted Fri, 20 February 2009 at 5:50 PM

I wish I could get my wood shaders to come out that good. :)


nruddock ( ) posted Fri, 20 February 2009 at 5:57 PM

Quote - what is a plank shader??

I assume it's a wood shader for a plank.

To get the grain to go in a different direction, the usual thing to do in a procedural shader would be to apply a transformation (rotate and scale) to the UVW coords that drive the pattern (and possibly the noise source).

The wood shaders that come with Carrara have a "Direction" property which sets the major axis of the pattern.


Xerxes0002 ( ) posted Fri, 20 February 2009 at 6:50 PM

a wood shader to put the rings/texture along the wood to make it look like wood?  I am doing the fruit tutorial over at Carrara Lounge and one of the steps is a procedural shader to make the plate look like wood with texture.  Not sure if this will help

http://carraralounge.com/index.php?topic=194.msg448  the current thread and links to the video

the original thread http://carraralounge.com/index.php?topic=177.msg420#msg420


bwtr ( ) posted Fri, 20 February 2009 at 7:00 PM

file_424625.jpg

Both the Lumber Yard and Planks are items in the Carrara shader tree.

And the Help file is very--well --helpful!

Brian

bwtr


holyforest ( ) posted Sat, 21 February 2009 at 4:34 AM

Quote - Both the Lumber Yard and Planks are items in the Carrara shader tree.

And the Help file is very--well --helpful!

Brian

I do agree - HF

 
---------------------------------------
Holyforest,
Hundreds of shaders for Carrara


MarkBremmer ( ) posted Sat, 21 February 2009 at 3:01 PM

file_424684.jpg

 Typically the Plank function is used as a Blender for a MultiChannel Mixer. To get the wood grain to match the planks, the Lumberyard shader tools is used, matching the Planks settings for X, Y and Z counts.

Click on the image to see the settings I used here.

Mark






ptsulli ( ) posted Sat, 21 February 2009 at 6:26 PM

   Thank you all for the input, Especially Mark, despite the fact that I wasn't  that coherent with the original request.  A deck is exactly what I need. I seem to have problems with the easier things and and can figure out the tough ones.
  BTW, Mark, the VTC tutorials are great, they really helped me figure out a couple of things that were bugging me..  I found them by accident when I was studying for one of my techy tests, that led me to dark arts,  and the road down the mountain side that leads to the pier,  that I need a deck on. So I guess this is your fault anyway  :lol:
  Thank you all again,  It's great to be back in 3D


MarkBremmer ( ) posted Sat, 21 February 2009 at 6:37 PM

 Thanks for the kind words. Glad the tuts helped out. :D






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