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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Oct 06 11:30 am)



Subject: Adding a bodypart to a magnet


sirenia ( ) posted Fri, 03 April 2009 at 11:12 AM · edited Thu, 12 September 2024 at 8:49 AM

file_427827.jpg

Hi,

Can someone tell me how you do this ?
Example: i select the 'right thigh' and assing a magnet to it, but when i scale the magnet, the shin should be scaling with it but it is not assigned at that magnet.

To demonstrate i exaggerated in the attached pic ;-)
So the question is how to add the 'right shin' to the 'right thigh' magnet ?

Using Poser 6 on Mac OS X

Thanks
Wim

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


chriscox ( ) posted Fri, 03 April 2009 at 11:20 AM

Go to the magnets Properties on the Parameter Dials window and select "Add Element to Deform"

Chris Cox



sirenia ( ) posted Fri, 03 April 2009 at 11:30 AM

Ah i see, ok now it works. I was busy trying to do it with the magnet 's zone but i had to select the base !!
No wonder i could not find that add element button LOL.

Thank you :-)

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


lesbentley ( ) posted Sat, 04 April 2009 at 10:32 AM

Quote - Ah i see, ok now it works. I was busy trying to do it with the magnet 's zone but i had to select the base !!

Actually its NOT in the Base, it's in The Mag.

You can also use pose files to add deformTarget(s) to a magnet that is parented to a figure. This can be handy if you do this sort of thing a lot. For example you can have a pose file that sets all the body parts to be deformTarget(s). You would want to include a number of Mags in the pose file, because you don't just want it to work on a magnet named "Mag 1".

To show you the syntax of such a file, below in the text of a pose file that will add the left buttock, thigh, and shin to the influence of mags 1 through 6.

{
//DT_Leg L.pz2
version
    {
    number 3.00
    }
magnetDeformerProp Mag 1
        {
        deformTarget lButtock
        deformTarget lThigh
        deformTarget lShin
        }
magnetDeformerProp Mag 2
        {
        deformTarget lButtock
        deformTarget lThigh
        deformTarget lShin
        }
magnetDeformerProp Mag 3
        {
        deformTarget lButtock
        deformTarget lThigh
        deformTarget lShin
        }
magnetDeformerProp Mag 4
        {
        deformTarget lButtock
        deformTarget lThigh
        deformTarget lShin
        }
magnetDeformerProp Mag 5
        {
        deformTarget lButtock
        deformTarget lThigh
        deformTarget lShin
        }
magnetDeformerProp Mag 6
        {
        deformTarget lButtock
        deformTarget lThigh
        deformTarget lShin
        }
}

There are also a number to such pose files included with MirrorMags32, available free from sharecg.


pjz99 ( ) posted Sat, 04 April 2009 at 10:48 AM

Incidentally if you have a whole lot of actors to add to a magnet's influence (like 65 for a project I'm working on right now), it is a whole lot easier to do it via saving the magnet as a prop, and then editing the PP2 file.

My Freebies


sirenia ( ) posted Sat, 04 April 2009 at 2:46 PM

Wow indeed that was stupid of me to type 'base' instead of the magnet itself LOL ... but anyway that was what i was doing (meaning using the magnet itself) :-)

Thanks again :-)**
**

 

Society failed to tolerate me...

... and i have failed to tolerate society

 


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