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Vue F.A.Q (Last Updated: 2024 Oct 17 8:34 am)



Subject: Multi_threeding in Vue


mouser ( ) posted Sun, 05 April 2009 at 8:34 PM · edited Tue, 22 October 2024 at 12:36 AM

I've noticed some people in this forum have highlighted limits in the Multi-Threading in Vue, ie specific features are single threaded.
Is there a (I know this is a big ask) list of the threading limits, especialy in regards to Rendering?


bruno021 ( ) posted Mon, 06 April 2009 at 2:57 AM · edited Mon, 06 April 2009 at 2:57 AM

As rendering goes, only panorama renders are not multithreaded.
Other single threaded areas are: ecosystem population (and only the population phase), procedural terrain building ( terrain editor and preparation phase for the render).
There might be others, but I don't remember now.
This is for Vue7.2 of course.



Xpleet ( ) posted Mon, 06 April 2009 at 3:35 AM

I'm pretty sure the pre-rendering processes are single threaded. Using a quadcore and in taskmanager Vue is 25% in load (means 1 core is working on it) then when the actual rendering starts it it jumps to 95-98% load.

Pre-calculations like in displacement mapping can take painfully long and there's no progress bar for it.


CobraEye ( ) posted Mon, 06 April 2009 at 2:15 PM

There are so many single threaded parts of vue 7 that it really isn't multi cpu capable IMO.

When you need multi cpu the most vue fails.  Radiosity caculations, baking, & displacement are all single cpu, so the quad users suffer the worst at these moments.


Dale B ( ) posted Mon, 06 April 2009 at 7:46 PM

 At least until the 7.4 upgrade, when several of those single thread subsystems become multithread capable.....


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