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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 9:24 am)



Subject: Converting obj file into a smart prop


gamedever ( ) posted Mon, 06 April 2009 at 6:58 AM · edited Wed, 05 February 2025 at 11:34 PM

So I have an obj file of an armlet I want to use for V4, but when I try and create it as a prop in Poser and then poser my v4 character the armlet is waaaay off where it is supposed to be (which is on her left forearm). How does one take an obj, convert it to a prop and keep it on V4 and when posing her prevent it from flying off into space?


pjz99 ( ) posted Mon, 06 April 2009 at 7:30 AM

Object -> Set Parent

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gamedever ( ) posted Mon, 06 April 2009 at 7:31 AM · edited Mon, 06 April 2009 at 7:33 AM

I tried that and it still is way off of her arm each time I pose her.


pjz99 ( ) posted Mon, 06 April 2009 at 7:42 AM

what did you set as your OBJ's parent exactly?

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gamedever ( ) posted Mon, 06 April 2009 at 7:43 AM

First I tried left forearm, and it flew off, and then I tried universe, then load it in then set parent to left forearm and it still flies off.


pjz99 ( ) posted Mon, 06 April 2009 at 8:16 AM

Dunno what to tell you, when I load any prop and position it over any figure's body part (just tested with V4 e.g.) and then set the object's parent to be the figure's body part, it follows the bone exactly.

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gamedever ( ) posted Mon, 06 April 2009 at 8:22 AM

Yeah it's really weird! I don't know what is going on. I can get other objects to work but not this one.


geep ( ) posted Mon, 06 April 2009 at 8:44 AM · edited Mon, 06 April 2009 at 8:46 AM

You might try this.

Unparent the object ... (that is, parent it to the Universe)
Then ...
Save your object in the Props Library
Delete the object in the studio

Now ...

Reload the prop from the Library ..
Position it where you want it and parent it.
Save it back to the Library as a "Smart Prop"

Maybe ??? :blink:
Just a thought ... or two ... .😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



gamedever ( ) posted Mon, 06 April 2009 at 8:50 AM

I think I got it to work. I parented it to the shoulder and now when I pose her it doesn't fly off but instead stays on, just isn't scaled right, have to scale it and rotate it for each pose.


ockham ( ) posted Mon, 06 April 2009 at 9:40 AM

Another thing to check: is the Origin of your armlet properly placed?
Load it by itself, hit Alt-W-J to bring up the Joint Editor, and look at the
green cross.  If the green cross is way out of line, pull it into the middle
of the armlet and resave as unparented prop.  

Then bring the human back into the scene and try parenting again.

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lesbentley ( ) posted Mon, 06 April 2009 at 11:03 AM

The armlet is positioned on the forearm, but you have to parent it to the shoulder!? That sounds very strange. So when the forearm is bent does the prop move with it?


pjz99 ( ) posted Mon, 06 April 2009 at 11:12 AM

When you first load the prop, it must be at 0/0/0 coordinates for parenting to work as you'd expect.  If it isn't loading in between the character's feet then you're pretty much wasting your time trying to parent it to any body part.

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gamedever ( ) posted Mon, 06 April 2009 at 11:22 AM

I got it to move fine now, all that needs changing is to rescale and rotate it with each move, since it is circular and not really the same shape as V4's arm. If/when I improve at modeling I'll try and adjust the vertices to fit precisely around her arm.


geep ( ) posted Mon, 06 April 2009 at 11:51 AM · edited Mon, 06 April 2009 at 11:52 AM

file_428067.png

**  ****???** :blink:

Just a thought. 😄

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



pjz99 ( ) posted Mon, 06 April 2009 at 12:10 PM

Quote - If/when I improve at modeling I'll try and adjust the vertices to fit precisely around her arm.

If you do this, be sure to reset the object axis - unless you're going to actually rig it rather than parent it.

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gamedever ( ) posted Mon, 06 April 2009 at 12:16 PM

Is it better to rig or parent it? It's just going to be an armlet for her upper arm, preferably smart propped.


pjz99 ( ) posted Mon, 06 April 2009 at 5:45 PM

Much better to rig it, although you might try Geep's suggestion of checking Inherit Bends of Parent.

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DarkEdge ( ) posted Mon, 06 April 2009 at 6:16 PM

Quote - Is it better to rig or parent it? It's just going to be an armlet for her upper arm, preferably smart propped.

The difference, amongst many, is that smart parented props won't deform. So what you are smart parenting looks like it does in your modeling app. Conforming clothing will bend and move your object around.

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TrekkieGrrrl ( ) posted Mon, 06 April 2009 at 7:17 PM

 With "inherit bends" a smartprop WILL deform just as if it was rigged. Just a LOT easier to make :)

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Dead_Reckoning ( ) posted Tue, 07 April 2009 at 10:25 AM

Quote - So I have an obj file of an armlet I want to use for V4, but when I try and create it as a prop in Poser and then poser my v4 character the armlet is waaaay off where it is supposed to be (which is on her left forearm). How does one take an obj, convert it to a prop and keep it on V4 and when posing her prevent it from flying off into space?

Import the Object file for the Armlet.
Transition and size to where you want it to be and what you want it to fit.
Now parent it to the Figure you want
Now Save as a prop.

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