Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)
Select character's Body and Edit -> Copy
Select clothing figure's Body and Edit -> Paste
If the morphs are named the same (if present at all) then the parameter dial values will be pasted in.
But doesn't the "conform to" only work for those clothes that are "super-conforming". I've come across so many outfits that are described as conforming, but you have to do as pjz99 said and actually copy/paste the morph values when you change them on the figure. Even then I sometimes get weird things happening.
To my mind, that's not 'conforming' at all.
I'm fed up with clothes.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Thanks, hborre. I must admit, I thought that most clothes described as 'conforming' were supposed to be 'super-conforming', and it was just me doing something stupid when using them.
Well... it means a bit more work, but I'm so glad that it might not be my stupidity!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Quote - But doesn't the "conform to" only work for those clothes that are "super-conforming". I've come across so many outfits that are described as conforming, but you have to do as pjz99 said and actually copy/paste the morph values when you change them on the figure. Even then I sometimes get weird things happening.
To my mind, that's not 'conforming' at all.
I'm fed up with clothes.
Thanks, I'll give the copy/paste a try too and see how it works on some outfits. I agree with you that some cloths require a LOT of work and that is just for one figure. Also some poses will require you to re-adjust all over again or at least do more work. This is one area where there REALLY needs to be improvement in for most programs because many hours can be wasted just on clothing alone when it should be much more simple.
The "conform to" doesn't really give me a proper fit because of the custom body morphs most of the time. That's why I tend to use mostly WW to get a tight fit of the cloths like in the marketplace renders
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 &
Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB
800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.
It is much, much, much harder to get a conforming item to reproduce exactly the shape of a large set of dial-spun morphs, than it is to get it to fit a single morph target. The more separate morph targets you incorporate into a given character, the less likely it is that any conforming clothing item will fit properly even if all the character's morphs are implemented in the clothing item. Your best bet may be to do what you're already doing, work with Wardrobe Wizard or some alternative like Morphing Clothes.
It can also greatly simplify things to spawn a single morph target in the character figure first, and then fit clothing to that single morph target (see svdl's spawncharacter.py python script in the freestuff section here).
Yes svdl's "SpawnCharacterP6 update" is great, one of the most useful py scripts I have come across!
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I was needing some feedback on what methods provide the easiest and best solution for adjusting conforming cloths to a custom Daz morph figure like V4 or M4?
It takes quite a while to dial it in every time you change outfits for a character and I was looking for a way to not have to go through all the dials and magnets if the clothing has them. So far, the best I have found to do this is Wardrobe Wizard 2.0 which seems to be a good balance. I load the default V4, add the cloths, run the conversion script, then load my custom V4/M4 character and run WW for the adjustments.
Just wondering if there was anything else out there or what other find to be a good solution for their nice renders.
Thanks,
Jeff
Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.