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Poser Technical F.A.Q (Last Updated: 2024 Sep 17 7:30 pm)

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Subject: REQ: Stretching limbs with .obj files. Joints no longer work. Help


bilbo2_uk ( ) posted Fri, 20 April 2001 at 6:47 PM · edited Sun, 28 July 2024 at 6:29 PM

I've been learning how to create custom morphs using 3dmax to alter default obj files and importing back to Poser. So far I've been distorting small patches and areas with good success. However I've now tried to extend a shin and found that although the shin deforms properly, the foot stays were it is. I've tried it with Ik on and off, with limits on and off and even named obj. the same as original body part in case heirachy had problem matching names. Does anyone know how to get around this or do I have to build a new character from scratch? If no-one knows of a tutorial etc. even a hint as to what aspect of 3dmax/poser I need to study more, it would be appreciated.


bloodsong ( ) posted Sat, 21 April 2001 at 11:20 AM

heyas; you're doing what? are you stretching the shins in max, then applying that as a morph? or are you stretching the shins (and lowering the feet) in max and using this obj as a new obj in the cr2? the feet are a problem due to ik chains, and poser being hard-coded to always turn leg iks on. did you try turning the leg ik on and off to solve this problem? hmmm... (this is for a new obj being plugged into the cr2, now. as for the morph, a shin morph will not affect the feet, no matter what you do.) try re-setting the foot's center with the joint editor. it might not work properly due to the ik. the best bet for you to try is to get rid of the ik. in the cr2, you can delete the leg ik branches (you can always rebuild them later). then re-open the figure. since you moved the feet down, you'll have to move their joints down to their new position. this should be easily accomplished just by moving the center down. (if there are sphereical falloff zones, you'll have to move those as well.)


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