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Blender F.A.Q (Last Updated: 2025 Jan 05 8:18 pm)
Thanks for the details. I'll have to try this out. Where did you come up with this info?
Reddog9
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This post on BlenderArtists pointed me in the right direction.
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DramaKing, you may be right. I'm a bit like you in that I don't understand 100% the how and why of this method I'm just glad that it works.
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I tried it. It seems to work well. You can start or stop computers at anytime and they just pick up with the next frame.
Reddog9
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www.blender3dclub.com
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IMPORTANT: Prepare your source .blend file by packing it so that all referenced texture images are included.
Now all you have to do is start rendering your animation on ALL your networked computers. With this set up all the computers work together by picking the next frame to be rendered as the previous one is finished without any overwriting of an already completed frame. It doesn’t matter what the speed is of each of your computers, each computer simply starts the next frame that needs to be rendered after it has finished with the current one. For example on the three computers I connected with this method my fastest computer renders 4 frames for every 2 of the next fastest , and every 1 frame of the slowest.
Hope you find this useful.
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