Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
It only affects preview, and will be saved into your scene - I've actually set up my default scene to be enclosed in a box set this way. It will render the same regardless of that display style setting.
Hmmm, I can't think of any way to make an object treat raytraces differently depending on whether they are coming directly from the camera lens or from somewhere else.
But maybe, just maybe, there is some shader node that returns the raytrace recursion number. Then the object could be made transparent for the primary ray and opaque for all subsequent recursions. That might do it.
Any raytrace node gurus hanging about?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
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Hi there
Is it possible to set a wall transparent for the camera but still solid for lights?
I often have the problem of walls or other objects covering the scene while using extreme perspectives.
Thanks!