Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
How about I save a file as NVITWAS.pz3 before I render. Then I render, and want to save the image. Instead of the default untitled.png, I can select in the prefs, that the default export is .psd. Also at export instead of defaulting to the file name of untitled. It picks of the name of the saved file or NVITWAS. If I want to add 01,02,03 I can. But having to retype in NVITWAS every time I export an image seems not as user friendly as it should be.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
non photorealistic rendering with toon lines and cel shading but more than just a post processing filter please. and in colour but taking into account transparency.
one click for this cartooning ie not changing each figure to toon one by one.
shift click on multiple objects to move them around together without having tp parent them to things one by one (like all other 3d software)
I aim to update it about once a month. Oh, and it's free!
Quote - .mdd import/export already exists in this script. Not expensive and I was a beta tester -- it works definitely
Doesn't work for Mac, and the author has no intention to create it for Mac...
Quote - Thank you, MikeJ - I knew there was another browse address category I wanted, but I couldn't remember what it was!
Heehee. That was pretty much in the post I made to start the thread. :biggrin:
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
I want to be able to choose whether the palletts dock or not. At the moment in poser 8 they dock when I move them around in the slightest, and tp get them to undock I have to aim at a teeny tiny little square in the top right corner of the palette, and then I have to move it and wait until the hand becomes an arrow, then move it to the tiny square whilst hoping the arrow doesn't become a hand again, then undock it, then move the thing again, and usually it just docks again. aggghhh
I aim to update it about once a month. Oh, and it's free!
actually I can - i just found a checkbox for drag docking enabled. It wasn't in preferences though and I still need to see if I have to change it one window at a time.
I aim to update it about once a month. Oh, and it's free!
Click the little square to open a menu, and then uncheck "Drag Docking Enabled." That will turn off the docking feature for that palette.
Also, you don't have to drag a palette from that tiny little square, that is just to open the menu. You should be able to drag a palette from just about anywhere.
If this is already included in this thread then I agree: -
An object/character selection 'Include - Exclude' dialogue box for both lights and shadows.
eg: - Light 1 lights the character and floor but not the backdrop
casts shadows on the character and backdrop but not the floor
Light 2 Light the character and the backdrop but not the floor
Casts shadows on the floor and character but not the backdrop
Would have liked this in Poser 8, maybe service release 2 :)
Z-brush has sort of become a companion to advanced poser users due to the fact that you can edit mesh and import it back into poser as a new model.
What I most would like to see is a mud box like Zbrush added to poser as a new editing room.
poser with zbrush tpe tools and to be able to everything z brush can would rock the 3d community down to it's foundation and it's long in comming since advanced poser users have been playing around in zbrush along time now.
second thing I want to see is a decent clothing translation program allowing an item worn by one figure to be made wearbale by another this is long in comming too and I am aware there are some around made 3rd party but like to see this mug built in to poser as an option.
one that actually works without alot of mesh hashing.
better camera controls I think the best cameras I ever saw were in true space, be nice to see poser have camera objects you can actually move around the scene and parent to other objects or animate them if you want, without all the hassel of trying to dile around the scene.
tjhink they need to take a look at truespace and gets some ideas.
Poser 8 has Wardrobe Wizard built into it, as part of the program. I don't know how well it works, but it seems like it must be pretty good, considering how many people use it.
You're not going to see any kind of sculpting in Poser - ever. They may improve that morph putty thing some but that will be the closest it will ever get, and even if it does get some kind of sculpting, you can bet by the time it does the technology it uses will be seriously outdated. Like, Poser 15, in 2030, might have Amorphium-quality sculpting from 1999.
The simple fact of the matter is, Smith Micro believes that the Poser users would rather buy stuff than create stuff, from morph packages to clothes to figures, even up to different applications to do everything they refuse to put into Poser.
This is why one of the two big new features in Poser 8 is a totally redone library - so people can more easily manage their "bloated runtimes" - their purchases and their downloads.
It's also why the other big new feature in Poser 8 - IDL (final gather GI) has so few options - they believe the typical Poser user isn't capable of handling more than a couple sliders.
And also why they typically heavily tout their new figures - this time around being basically two new figures which they turned into 8 somehow.
I keep hoping one of these days I'll read that it's been sold it to Autodesk. And no, I'm not kidding.
As for cameras, you can do all that in Poser already. You can parent a camera to an object, even a light, you can target anything too, with the "point at" setting. Of all the things in Poser I find to be seriously lacking when compared to other apps, the cameras aren't one of them.
Unless you want to consider the fact that the moment you target a camera at something, you immediately severely degrade its performance, especially if it's a figure with IK turned on.
What it can be is kinda dictated by the price point and target buyer - mostly hobbyist users (and yes, I think this is probably the case with Poser Pro, not just "regular" Poser).
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Yeah I know, I've been through all this discussion many times in the distant and recent past.
But as someone else already mentioned in this thread, we're talking about a program which has chosen to attach the word "Pro" to it, which kind of implies it has "pro" features.
It is my opinion that if they are going to call it "pro" it should actually be "pro", not just a slightly enhanced version of "regular" Poser.
I agree that Poser Pro should have pro features. But within reason. It's never gonna be comparable to the $3000 apps, or C4D for that matter.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Well I guess then they should call it Poser Advanced or Poser Almost-Pro. ;-)
Maya and max are Pro apps, for example, but they wouldn't attach the "within reason" part to them. I mean, it's either a pro app or it's not, and I don't consider including a few hosting plugins worthy of calling it "pro".
I agree. But then, they also wouldn't sell it for $300-400. It's more like a "professional hobbyist" app than a genuine pro app.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
One would assume based on the adding of fusion, gamma, normal maps, render in background, 64 bit render engine in the current version, that SM will add something new and or different to Pro 2010 to make the spread even bigger then what it currently is.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"
This is strange seems my post vanished, not sure if it's a forum setting making it non visable or what.
So here is my 2010 idea again integrate zbrush like tools into poser, and add a better camera system, wont hurt to make a better annimation system that even a 8 year old can understand as well.
strange i posted a new responce an now my older post is showing up when 2 seconds agoe it was totally not there......
But anyway Yeah zbrush would be cool added to poser, but who would benefit smith micro or us?
they wont make any money off the tons of models people produce from existing ones and it may even scare them a ittle to think in that direction.
"I doubt they would make it a standalone. More likely they'd incorporate it into Maya, or Max or Softimage, or all three, and call it a standard feature which wouldn't add to the price."
I'm not sure how that works. Poser is about pre-built, high polygon count pre-rigged, built in morphed figures. Everything I've read about the Max/Maya world seems to be the antithesis of that. I think that AutoDesk has a pretty good take on their primary market (as does SM for that matter), and that would preclude such a move on their part. If they ever decide to move in that direction, promoting it for pre-viz perhaps, I would think that they would be better served to create their own, or incorporate MakeHuman's technology rather than face the daunting task of cleaning up and integrating Poser's codebase.
"Well I guess then they should call it Poser Advanced or Poser Almost-Pro. ;-)"
Perhaps borrowing a term from the electronics industry, "Prosumer," an amalgam of professional and consumer. You can buy a camera with better lenses and more controls that is a step up from the Best Buy special but less capable than a pro rig.
The irony here is that the "real professionals," if you're talking Hollywood etc. who do use Poser for storyboards or pre-viz probably value it for it's wealth of cheap content, speed and ease of use. It's a quick and dirty solution. They're probably not concerned IDL in FireFly, they have MentalRay and PRMan and Poser's output is never meant to be on screen anyway.
Now there are certainly "real professionals" who rely on Poser as their primary tool, along with talented and dedicated hobbyists who who want Poser to have all the bells and whistles from ZBrush to MotionBuilder incorporated into a professional version - and some of them would even be willing to pay the higher pricetag but as I've often said, I'm doubtful that they represent more than a relatively small (albeit possibly growing) percentage of overall sales at present.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Quote - Heh. I doubt many folks from S-M will be reading here, but thought it may be more realistic to ask for truly new features in PP 2010 than in a service release for P8.
So I'll begin with these:
Port the upgraded features of P8 to Poser Pro (e.g. IDL). Pretty self-evident, but we may as well state it. And yes, I want the upgraded library. :) (With the forthcoming upgrades/improvements etc, of course.)
Native 64 bit application.
Subsurface Scattering.
Object-specific lighting. (If this can already be done, I'd like to know how. One use: It would be nice to set a shadow map light specifically for hair, so that there are still shadows if you exclude it from raytracing.)
Context-sensitive image import and export: App returns to last directory imported from (i.e. for textures) when importing, and last directory exported to when exporting (for saving renders).
PSD alpha channel support.
Exclude object from camera. Still cast shadows and shows up in reflections. This is possible in other apps; easy solution to accidentally rendering with a wall in the way (at the very least: upgrade preview to match render, so that if the wall isn't in the way in preview, it doesn't show up in the render).
Import .obj as full body morph.
Additional morphing tools. I'm not expecting another ZBrush inside of Poser, but some basic tools would be nice, especially in Poser Pro. E.g. Rotate, Move.
Ability to maneuver camera rotations and placement within the posing screen (e.g. right-click, move left = rotate left).
Ability to save Morphing Tool morphs with a simple right click from the interface with the new morph selected (or better yet, use the existing save to Pose dialogue to allow the option to save a custom morph to a pose file). Should be able to create dials for the figure Body and the affected body parts.
Selective undo. There are many uses for this. E.g. Sometimes you've made a change and then nicely set up a camera or whatever and notice that your change doesn't look so good from the new angle. You want to be able to undo your change without undoing your work since.
I don't know if I dare ask for it, but multiple background renders would be nice. Although admittedly, Poser Pro's ability to render in queue alleviates this somewhat, sometimes one wants to see multiple renders while in progress. Another option, though I don't know if it would be possible, is if Queue could be toggled to display periodic progressive rendering. I'd think multiple bg rendering would be easier, as the technology and display system is already there for bg rendering.
Agree with all this, though whether we see a FULL 64 bit app - as opposed to 64 bit rendering only - in Pro is open to serious question. Yes, I want it very much. But the programmers may see this as too big a step up. What CAN be done reasonably cheaply is:
64 bit rendering
A gizmo to move objects (C'mon SM - Daz Studio was doing this for free years ago!)
Selective Lights and Shadows
Better - easier grouping of objects. The Heirarchy Window is just old and clunky!
Ability to save morphing tool brush changes as saved Poses on-the-fly.
I also agree with the person who said it's OK to dream big! If the only changes that the SM team were to ever conceive of were the tinest tweaks to existing features, the program would simply fade to insignifance as folks like E-On and Maxon gradually pulled away the Poser customer base. Like the shark in Woody Allen's Annie Hall, Smith Micro must keep Poser 'swimming' - ie evolving - if it is to survive.
I would like toon lines and cel shading, but not a post render filter thing that puts the toon lines just around the outside of the figure making fat fingers etc.
I would llike it to be one click and to be able to see normal textures in preview when posing.
Love esther
I aim to update it about once a month. Oh, and it's free!
Miketee: Poser Pro already has 64 bit rendering.
IMO, we're well into the time when anything calling itself "Pro" should be 100% 64 bit capable. There's nothing unreasonable about it - even DAZ Studio Advanced, which is a lot cheaper and doesn't call itself "pro," has this capability.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Olivier's toon shaders are very good in combo with semidieu's shaderworks but there is one down side which semidieu may possibly be able to fix. And that is that once a figure is tooned you can't see it in normal texture shading mode to make changes.
Love esther
I aim to update it about once a month. Oh, and it's free!
Frankly the toon rendering needs a lot of work beyond a shader or two. Best would be if they could incorporate something like this:
Which is the single best toon renderer out there, also open source and free. Given that toons are pretty popular option in the poserverse, i think a lot of people would be happy to have some nice tools for a change.
the tooning process needs to take into account transparency maps and to be an easy, 3 click at the most, process to toon the whole scene.
Love esther
I aim to update it about once a month. Oh, and it's free!
and it needs to be able to keep the textured look incorporated and not loose it entirley (like the default daz studio tooning seems to do)
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - Personal wish list : Support for Subdivision Surfaces. Anything else would be cake.
Bagginsbill claims it already does...
I'm not entirely sure he knew what I was talking about though when I discussed it with him. I can't remember what thread it was in either.
In any event, whatever kind of subdivision fake it does, it's definitely not what you're talking about .
He's right, it's nowhere near it. However, I should be more specific - support for Catmull Clark and DooSabin, the two more popular subdivision methods. I'd like to see general support for this but I will settle for support at Render Time. This is something I'm constantly voicing to the bosses, so fingers crossed. :)
He was the one saying that Poser already had what I was talking about. I was the one who said it was nowhere near what I meant. ;-)
I know exactly what you're talking about. The biggest problem with that idea is that there aren't enough low poly figures out there that people would want to use, not to mention low poly figures that are UV mapped specifically for sub-d, to avoid texture distortion.
Which brings up another feature idea: A UV window so you can drag your UVs around to compensate for texture stretching here and there and see your results in real time. A tiny bit of UV adjustment can go a long way.
Of course, it would also need to be able to hide parts by part or surface too, since all Poser figures these days have several layers of overlapping UVs all in the same 0-1 region.
they're gonna have difficulty implementing a professional-looking toon line generator if they go to the gallery here (poser/comics/cartoons) and see that there's no agreement amongst users on what a cartoon actually looks like. but it's not too hard to define: anime-cel-shaded, either with uniform line thickness or varying line thickness, depending on lighting. a poser still-frame render with hi-res textures, IDL and proper shadows is not a cartoon, altho that kind of style does appear in animated movies.
p.s. cage did an UV-map-manipulation script for use in poser IIRC.
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Thank you, MikeJ - I knew there was another browse address category I wanted, but I couldn't remember what it was!
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5