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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: BVH for M4: how do you make it work for V4?


tvining ( ) posted Sun, 13 September 2009 at 10:36 AM · edited Thu, 08 August 2024 at 5:15 AM

I have a bvh file that works great for M4, but when I import the same bvh file onto V4 I get foot sliding and some standing at  awkward angles. Any idea how I can adapt the bvh to V4? (I tried the "scale automatically" upon import, but that doesn't seem to do it.)


wolf359 ( ) posted Sun, 13 September 2009 at 11:03 AM

Hi Tim
Honestly the BEST option for this is DAZ "aniMate"
Apply the BVH to V4 and save it as an animated poser file.
in DAZ studio /aniMate import the pose file to  V4 and save a an aniblock
that aniblock can now be applied to M4 or just about any biped.
 or you can just grunt it out in the  poser graph editor.

Cheers



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tvining ( ) posted Sun, 13 September 2009 at 3:14 PM

Thanks, Wolf, I do have AniMate and it is a remarkable program. The only problem is that I find that when I try to edit the curves in the Graph editor after coming from AniMate, the curves can be a bit wonky and difficult to edit.


wolf359 ( ) posted Sun, 13 September 2009 at 7:24 PM

Yeah "aniMate+" makes it very easy to quickly put together a complex animation  but I find myself jumping back
and forth between the two as there are some refinements that require a true Dope& Graph editor not the rather primative graph editor  in aniMate.

Cheers.



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