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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Vue 8 Update Build 47211


Mazak ( ) posted Fri, 23 October 2009 at 3:53 PM · edited Thu, 01 August 2024 at 6:52 PM

New update is out. One of the most interesting part is "Added the option to turn a parametric terrain to standard, and vice versa" 😄

Vue 8 Infinite - Build 47211 The following is a list of bug fixes and improvements included in this update:

  • Fixed OpenGL Sky preview which sometimes loaded with a bad texture
  • Fixed atmosphere textures in OpenGL destroyed at camera move
  • Fixed a possible memory error with Mesh Dynamic Subdivision on 32-bit platform, when the Quality Boost is high (> 1.0)
  • Fixed Moving several keayframes at a time in the timeline that was not possible
  • Fixed Metaclouds not disappearing from display when hidden
  • Fixed several glitches with terrain editor
  • Added the option to turn a parametric terrain to standard, and vice versa
  • Fixed a possibility of wrong cloud rotation when reading back scenes from Vue versions prior 7.5
  • Improved spectral cloud rendering speed when casting shadows onto geometry
  • Fixed Edition a Master Terrain that did not update the references
  • Fixed broken Rotoscoping
  • Fixed a potential crash when un-referencing a class of objects
  • Fixed Bad 3d painted terrain preview in the Render Scene preview
  • Fixed displaced meshes torn in some cases
  • Fixed Vue Infinite Uninstaller which could not complete on some windows OS in non english language
  • Fixed a possible crash when adding the Autumn White Birch to an ecosystem list of species
  • Fixed custom indirect lighting setting (Radiosity samples) dropping from 1024 to 256 when closing the preference tab
  • Fixed saving animation preview to disk
  • Added the possibility to re-locate the previous collections folder location, if Vue can't find them automatically
  • Fixed resizing of grouped objects when a point light was added to the group.
  • Fixed GI computation when rendering miniatures
  • Fixed a possible crash when Dynamic Subdivision in set to ON
  • Fixed a few crashes in the terrain editor (for instance, when undo is set to 1)
  • Fixed Color Editor glitches
  • Added the ability to limit allocated video memory

Mazak

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