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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)



Subject: Importing Obj is funny in Poser 8


Jules53757 ( ) posted Mon, 23 November 2009 at 5:02 AM · edited Tue, 30 July 2024 at 7:12 AM

file_443618.jpg

I just tried to import an Obj in Poser 8 and I found that the size of the Objects vary, depending on the import options.

If I load an object with 100 % size marked it is much smaller then without this option checked.

Attached pic shows from left to right

blMilWom_v4b with 100 %   -  V4.2  -  blMilWom_v4b without Percentage checked

Very strange


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Jules53757 ( ) posted Mon, 23 November 2009 at 5:25 AM

Content Advisory! This message contains nudity

Just forgot the nudity tag


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


PhilC ( ) posted Mon, 23 November 2009 at 5:35 AM

I believe that the wording next to the import option box is:-

"Percent of standard figure size"

This relates to the size of a standard Poser figure, whatever that is, not a percentage of this particular figure's size.

I think I misunderstood it to begin with also.


geep ( ) posted Mon, 23 November 2009 at 7:48 AM

file_443627.gif

*(click on the image to view it full size) (when viewing full size image - right click and  "***Save Image As...**")

Did someone say "Figure Height?" ... :biggrin:

FYI - FWIW. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Jules53757 ( ) posted Mon, 23 November 2009 at 8:02 AM

No, Phil, it's not misunderstanding, I only shortend it a little bit. Usually if you import an object with 100 % of the standard figure size one would expect that the object has the same size as the original object. But, to be honest, this is also so in Poser 7.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


JOELGLAINE ( ) posted Mon, 23 November 2009 at 8:04 AM

 Thanks for the explanation, Geep.  As usual, it is some kind of weird arbitrary number.  Why they didn't pick SIX feet or ONE PNU is anyone's guess. I always wondered about the strange stupidity of it, myself.  Now I know.

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hborre ( ) posted Mon, 23 November 2009 at 8:22 AM

Don't be surprised.  Try importing a scene with 100% ticked on and find that you need to increase the scale to 500% to make it fit your characters.


ockham ( ) posted Mon, 23 November 2009 at 9:56 AM

"Usually if you import an object with 100 % of the standard figure size one would expect that the object has the same size as the original object. "

This would only be true when the original object is already a Poser figure that happens to be the arbitrary figure size.  For most of the figure OBJ files, this is close enough to true that you will think it's the same size. 

But it is not true in general.  Most OBJ files made in most modelling apps are HUGE in the Poser world.  When you import without any check marks at all, (all the boxes blank) you'll see the true actual size.  Usually the OBJ will be as big as a city.   It's scary.

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TrekkieGrrrl ( ) posted Mon, 23 November 2009 at 10:47 AM

Quote - Usually if you import an object with 100 % of the standard figure size one would expect that the object has the same size as the original object. But, to be honest, this is also so in Poser 7.

No no. As it says, it's 100% of "Standard Poser Size", I believe it scales more or less after the size of Dork. So 100% of figure size will give you an obj that is somewhat shorter than the Generation 4 figures

If you uncheck the percentage you get the obj at its original size, which is usually HUGE when imported into Poser (depending on which modeling program it was made in)

You can import V4 with the percentage unchecked and still have her come in at the right size because she is already rescaled to Poser.

Usually when I import something I load a Poser figure into the scene as a crude measuring rod. Once it looks right compared tot he human, I note the scale and re-import with the new scale. In the case of some fridge magnets I just finished, they looked right at a scale of 7,5% so that was what I imported them as. 100% would have given me fridge magnets the size of a man L

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Jules53757 ( ) posted Mon, 23 November 2009 at 11:10 AM

The strage thing is, if you take V4, export the Wavefront.obj and load it again with 100% checked and next time unchecked you will see the same effect.

So, it really looks like Poser Universe has no scale. But the size of the dork is similar to the size of V4.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


geep ( ) posted Mon, 23 November 2009 at 12:03 PM

Quote - The strage thing is, if you take V4, export the Wavefront.obj and load it again with 100% checked and next time unchecked you will see the same effect.

So, it really looks like Poser Universe has no scale. But the size of the dork is similar to the size of V4.

May I respectfully disagree that Poser has "... no scale." ...  😄 ... IMVHO

In the "Poser Universe" ... (regardless of which version is used. P4,5,6,7,8, etc) ...
A "Poser native unit" (when used) is identical to a "Wavefron OBJect unt"
e.g., 1.000 Pnu = 1.000 OBJ unit.

Almost all 3D modeling programs, et al, have the ability to Import/Export (or use) Wavefront OBJect units, e.g., UVMapper uses "Wavefront (obj) units" for it's internal "Models."

If one uses 1.000 Pnu = 100.0 inches (real world) then converting or scaling becomes a fairly simple process.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



FrankT ( ) posted Mon, 23 November 2009 at 1:35 PM

when I import obj files into Poser, I always turn all the options off and things always come in the size I expect (unless I stuff up the scaling outside of poser that is)

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