Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Wow, great fur!
Do you style Poser human hair as well?
I can't quite seem to get the hang of the Hair room, but dynamic is rendering much faster now in P8 and I'm starting to use it more often.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
www.danielroseartnew.weebly.com
Quote - Thanks for your reply but it is another issue and I found another post by Little_dargon where it's solved.
Finally understood what Little_dargon was talking about. Yes, I'm aware of that I'm not that smart.
Set the texture filtering to none. Doh...
I'm glad to hear that my little misadventure in troubleshooting was of some help to you.
Quote - wow! It renders much better in Poser 8!
It renders faster, at any rate. Which is always a good thing.
Thanks. Does it need changing on every material, or just particular ones?
I'm working with the furred cat, who shows the same grey hairs.
Fur already has "None" selected on its image map. This is the one I'd have expected to need to change, but it seems it doesn't. All the other image maps are set to "Quality", but they only seem to relate to particular body parts...
Quote - Does it need changing on every material, or just particular ones?
Yes, unfortunately every hair group need to be changed.
But there is hope! :biggrin:
I am redoing all my furred creatures so all who have bought them will get the update.
I will post info or send emails which ever works and tell everyone. It'll still take a few days since I'm very busy at the moment. Sorry about that.
Look at the tail:
With the original settings(right), you can still see the underlying mesh.
With my new "Poser 8" settings the fur will hide the mesh again like it should.
The solution is easy, but a bit tiresome:
Set hair width to "2" and "8" instead of "1" and "1.2" for every hair prop. (Some bodyparts have several hair props so use the "props" list to find them all)
Then resafe the modified figure.
To create other breeds, open the modified cr2 with a text editor and switch the texture map.
Then resafe again.
As I said, a bit tiresome, but on the upside, Poser 8 renders dynamic hair A LOT faster than any other version of Poser.
Again, the original settings are totally fine with Poser 7 and earlier.
I first tried raising the hair count, too, but that showed almost no effect.
Only changing hair width (AND switching of texture filtering) brought back the real fur.
Quote - Yes, unfortunately every hair group need to be changed.
Now I'm confused. The cat has a "Fur" material and a "Whiskers" material. I'm guessing I missed a whole bunch of material settings for the fur that aren't under the cat...
Quote - But there is hope! :biggrin:
I think I might wait for your fix. Sounds like much the easiest (and safest) solution for me. ;)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2569449
To make the changes to the hiar group settings, the CopyHairSettingsAll.py script in the linked thread can easily be modified to transfer (or modify) just a subset of the settings from one group to the rest.Cool, thanks !
Those scripts are great help.
I wonder if it is possible to do a script that hides/unhides all dynamic fur (props) , so that a furred figure can be posed without preview slowness.
I tried to hide the props with a pose, but the dynamic hair itself was still visible. (And slowed the preview down)
Quote -
Any progress on an updated version of Furred Cat, Tiny?
Just got back from hols myself and am putting together the test version to send off to testers. Shouldn't be too long after that. First it'll be available for all that have bought the furred cat and dog packs. The rest of the animals will follow later.
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