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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: When making custom morph characters (ex. V4)


jartz ( ) posted Mon, 25 January 2010 at 3:13 AM · edited Thu, 01 August 2024 at 6:53 PM

Should I use blank channels on the ones provided by the figure itself.  I use the MorphFromObj and I use like a PMDCC 03, or something like that.   I kinda new at all the using morph channels and such and doing a full-bodied custom morph is something I'm trying out at the moment.

What should I do in selecting the channels without disturbing the figures pre-made morph channels.

I hope this makes sense.

Thanx,

JB

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pjz99 ( ) posted Mon, 25 January 2010 at 4:05 AM

That is what the channels are there for, yeah.  If you don't use those then you need to find some other way of getting the morph into the character that is painless for the user, possibly by ExP, but there are 50 blank channels built into the character for you to use so why not?

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JenX ( ) posted Mon, 25 January 2010 at 5:09 AM

 Totally agree.  The extra channels are there for you to use 'em.  Why not use them?

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Belladzines ( ) posted Mon, 25 January 2010 at 9:02 AM

Now i have to look into this cause i do custom morphs at times and well .... i did not know this!! awesome thankyou for opening up a new avenue!


jartz ( ) posted Mon, 25 January 2010 at 12:19 PM

Thank you, Paul and Jen for helping me and Artemis with this discovery.  I been sculpting in Blender so grouping the morphs from scratch would be a pain.

I really appreciate it.

Cheers,

JB

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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x


cfpage ( ) posted Mon, 25 January 2010 at 1:13 PM

were can I find " MorphFromObj" ? did a search but found nothing



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