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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Shader moving in animation...


Doran ( ) posted Thu, 01 April 2010 at 9:02 PM · edited Tue, 19 November 2024 at 4:02 PM

OK, the problem is that I have shaders in my animation, the wet and wounded shaders to be exact. Of course, in a still render they look fantastic but when I create an animation the shaders move across the body. Understand that no material room nodes for these shaders are animated in any way. Every texture node, hell... every thing in the material room is set to be static so I am assuming that I have missed something concerning the use  of shaders.

Is there something I must do when applying shaders to keep them static during a Poser animation.


bagginsbill ( ) posted Thu, 01 April 2010 at 9:19 PM

I can't see the shaders so ... just guessing.

Are any of the nodes set up to use global coordinates? If so, the patterns will remain fixed in space. As your figure moves, it will pass through these features that are floating hidden in space until your figure intersects them with his/her skin.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Doran ( ) posted Thu, 01 April 2010 at 9:23 PM

That's why you are the MAN! Thank you very much BB :) Problem solved :D


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