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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 31 11:34 am)



Subject: What makes a full body morph?


colorcurvature ( ) posted Mon, 03 May 2010 at 8:05 AM · edited Sat, 20 July 2024 at 9:54 PM

There it is, another bug, happily discovered before release ;-).

I am irritated at poser's behaviour when one selects Figure->Create Full Body Morph from the menu.

I cannot seem to find out what dials Poser includes in such a morph and what it does not.

For M4/V4++, I think it included only the local morph dials. FBM's from Morphs++ it did not seem to include.
But that is different for example the Poser 7 woman: If I dial one of her default FBM's and then go Figure->Create Full Body Morph, that morph is included.

Anyone knows what the fundamental difference might be?

Thank you :)


nruddock ( ) posted Mon, 03 May 2010 at 8:34 AM

Quote - Anyone knows what the fundamental difference might be?

What DAZ refer to as "Morphforms" aren't really morphs, they are ERC rigs (involving various scale and other channels).

All the "Create FBM" option does is create a Body dial and links any morphs of the same name (which must already have been created) in any body part to it via ERC.


colorcurvature ( ) posted Mon, 03 May 2010 at 8:37 AM

Hm, I wished it would do exactly this.
If it would i would be mega happy.
But I think it links any morphs that have a dial value > 0.0.
The name seems to be irrelevant.


colorcurvature ( ) posted Mon, 03 May 2010 at 8:44 AM

But I found some difference: The FBM's of M4/V4 are not morph targets.
The FBM's of Sydney2 however are.
Poser dials have a property "IsMorphTarget()" and that is 0 for M4 but 1 for Sydney.

So basically you are right. For DAZ4... but there seem to be other ways to achieve it. Interesting.


lesbentley ( ) posted Mon, 03 May 2010 at 8:55 AM · edited Mon, 03 May 2010 at 8:56 AM

Quote - I cannot seem to find out what dials Poser includes in such a morph and what it does not.

In an FBM, Poser includes any targetGeom (morph) channel who's dial values is none zero. Nothing more, nothing less. valueParm (FBM) channels are not included, the influence of an FBM channel won't be saved to a new FBM  (but see below).

Things get complicated in some DAZ figures, eg V4, because they contain a hidden actor "bodyMorphs", this actor can, and usually does, contain targetGeom (morph) channels that are linked to valueParm channels in the BODY actor via linkParms statements in the 'figure' section.


colorcurvature ( ) posted Mon, 03 May 2010 at 9:10 AM

Yes. I think that solves the mystery.

Thank you all.


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