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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Hair prop into dynamic


camthaleon ( ) posted Sat, 15 May 2010 at 2:57 AM · edited Fri, 09 August 2024 at 4:26 PM

I am using Virrrus hair on V4.2 model. The hair is essentially a static prop. Adding a wind force generator didn't help move the hair a bit.

The set has a lot of morphs but that would involve a lot of keyframing depending on where the head moves.

Any way to make the hair dynamic?

Thx


templargfx ( ) posted Sat, 15 May 2010 at 3:51 AM

almost all conforming hair props can be made into dynamic hair, however there are a few steps that need to be done.

what you will need :

A Conforming Hair figure or prop (duh)
Poser (double duh)
UVMapper Basic (or pro)

WHAT TO DO

  1. set V4 into the zero pose
  2. conform/align hair prop with V4
  3. if required, use magnets to stop hair intersecting V4's body
  4. export hair to a single OBJ file
  5. open exported object in UVMAPPER
  6. select the TOP edges of all hair strips (you may need to do 6 and 7 in multiple stages)
  7. assign selected edges to a new group (call it constrain for example)
  8. save object out of UVMAPPER
  9. import UVMAPPER saved object back into poser, untick centre, place on floor and percent of figure size
  10. parent imported object to V4's head
  11. enter the cloth room, and set up a simulation
  12. click "Constrained Group" and add the group you created in UVMapper
  13. If the hair has a skullcap, add the SkullCap material (or group) to the Constrained Group
  14. Run Simulation
  15. Once you are happy with the settings, save it as a prop!

Each hair object will require some trial and error with the simulation settings.
The best conforming hair to turn into dynamic is ones made up of one wrap-around hair "strip" eg Diva Hair

Give me a moment and I'll do a few renders with some of the ones I have setup

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


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