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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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heyas; yeah, just run the figure obj through uvmapper. everything will work fine. honest! :) once you're done, re-save the obj, but remember to delete the geometry rsr that goes with it before you re-open poser. er... unless you used the new method of creating a figure, with the hierarchy editor embedding the geometry in the cr2. in that case, you need to create the chopped obj first. that isn't so hard. just turn off all ik, open the jp window, and hit the 'zero figure' button. make sure the hip and body trans dials are zeroed. and there's no scaling on the figure. then export for use as the base obj. putting the base obj into the old cr2 will be a bit more tricky and involved, but not impossible. you will need to replace each body part's "geomcustom" branch with two branches, a storage offset branch and a geometry pointer branch. just follow the format that is in a normal poser figure, it's not that hard.
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Is there any way to create a working map in UV mapper for a figure AFTER you have busted it up and made it poseable in poser? I'm sort of thinking that is impossible and I will have to remap it from a one piece OBJ and then go through all the hell of joints, blending, and limits all over again... normally I always make the map first but somehow it slipped by me this time, I was so excited to see it posed and working. If anyone knows a way to salvage an unmapped poseable figure I would be enormously grateful =P