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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: looking for car paint materials


Dave-So ( ) posted Mon, 07 June 2010 at 8:15 AM · edited Thu, 28 November 2024 at 3:53 AM

there was a huge set of materials for car paint somewhere I think here at Rendo. i think they were free. Seems like 2-3 years ago ..maybe p5 time or thereabouts...maybe 4.
It was a mix of mats for tires, car surfaces, chrome, etc etc ..very well done,but now after searching, I cannot seem to find them

any ideas ?

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



RobynsVeil ( ) posted Mon, 07 June 2010 at 8:27 AM

Do a search for "paint" under user Bagginsbill... won't go wrong, there.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Helgard ( ) posted Mon, 07 June 2010 at 8:58 AM

This is what you are referring to, no longer available.

http://www.renderosity.com/homepage.php?page=2&userid=305980


Your specialist military, sci-fi, historical and real world site.


raven ( ) posted Mon, 07 June 2010 at 9:04 AM

Attached Link: http://www.renderosity.com/mod/freestuff/details.php?item_id=58417

You could always try mapps materials.



RobynsVeil ( ) posted Mon, 07 June 2010 at 9:10 AM

Or have a look in Acadia's stickied threads of Bagginsbill's materials.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Dave-So ( ) posted Mon, 07 June 2010 at 9:25 AM

i just downloaded the Mapps set. will give that a try.
too bad that other one is no gone. I just PMd Templar to see if they are somewhere

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



markschum ( ) posted Mon, 07 June 2010 at 10:34 AM

There was a nice set at runtimedna.


bagginsbill ( ) posted Mon, 07 June 2010 at 12:12 PM

templargfx is updating his "158 car materials" for Poser.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2800552

I think he was getting close to being satisfied, and then we had a good discussion that probably sent him back to the "lab" for a bit. Once he saw what GC and Fresnel reflection and a couple other thingies would do, he got deeply bitten by the realism bug. We might not see him come up for air for a while.

Meanwhile, are you just looking for a nice glossy paint?

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3653699

Or do you want more of the metallic car paint look? I have it - I have not released it yet. It's one of the chapters in my book that I'm working on (sloowwwwwly).

Or do you want glass? Or rubber? Or leather? or ...


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Dave-So ( ) posted Mon, 07 June 2010 at 12:24 PM

oh oh .. the flood gates open ...YES ..all of them :)
Great that the materials are being worked on.

I surely want some metallics .. and of course the glossies. I've been toying with the cars over at DSI ... and a few others, just as to do something, nothing way seriuous. my skill with the materials room is terrible. I read most of your stuff and my mind glossed over :)

Your book will be on my list for sure..thanks

Quote - templargfx is updating his "158 car materials" for Poser.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2800552

I think he was getting close to being satisfied, and then we had a good discussion that probably sent him back to the "lab" for a bit. Once he saw what GC and Fresnel reflection and a couple other thingies would do, he got deeply bitten by the realism bug. We might not see him come up for air for a while.

Meanwhile, are you just looking for a nice glossy paint?

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3653699

Or do you want more of the metallic car paint look? I have it - I have not released it yet. It's one of the chapters in my book that I'm working on (sloowwwwwly).

Or do you want glass? Or rubber? Or leather? or ...

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pakled ( ) posted Mon, 07 June 2010 at 7:19 PM

If it has separate folders for things like tires, interiors, carpet, and a host of metallic fixtures, I got that too...sigh, now what was it called?

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


templargfx ( ) posted Mon, 07 June 2010 at 7:29 PM · edited Mon, 07 June 2010 at 7:39 PM

Attached Link: 158 Car Materials for Poser 5+

file_454123.jpg

here is a copy of the old car materials of mine to keep you occupied until I finish re-doing all the car paints!

Car materials is split into :

Body>Chameleon
Body>Metallic ClearCoat
Body>Sparkle
Body>Standard Gloss
Body>Super Gloss
Glass
Interiors>Fabric
Interiors>Plastic
Metals
Plastics
Rubber

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Dave-So ( ) posted Mon, 07 June 2010 at 8:28 PM

YES !!!
that's the one I remember :)

Proof that the mind is still working ... whew ... thank you Lord, thank you

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



templargfx ( ) posted Tue, 08 June 2010 at 9:19 AM

file_454142.jpg

heres a preview of the updated car materials, conservation-of-energy, tweaked fall-off, better thumbnails!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


bagginsbill ( ) posted Tue, 08 June 2010 at 9:22 AM

They look great! Did you make them with matmatic?


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templargfx ( ) posted Tue, 08 June 2010 at 9:27 AM

there just the original materials I created before, with some tweaks (mainly COE), a few more colors, and re-done IDL thumbnails

I adjusted the fall-off and blinn eccentricity on many of them too

matmatic wasnt out back I first made these

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Dave-So ( ) posted Tue, 08 June 2010 at 9:47 AM

the new ones look mighty nice. I like the white range especially...mica . very good. can't wait.
you going to sell them or free again ? Either way is cool by me.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



bagginsbill ( ) posted Tue, 08 June 2010 at 10:28 AM

Quote - matmatic wasnt out back I first made these

 
OK, but it looks like you're making pretty much the same paint over and over, just with different colors. With matmatic you could make car paints, with various amounts of sparkle, shine, glow, etc in a thousand different colors in about 5 minutes.


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bagginsbill ( ) posted Tue, 08 June 2010 at 3:33 PM

I found some time to finish my newest car paint shader. You can get it here:

http://sites.google.com/site/bagginsbill/free-stuff/car-paint


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 08 June 2010 at 3:34 PM · edited Tue, 08 June 2010 at 3:34 PM

file_454151.jpg

It's one shader with some parameters - all explained on the car paint page.

Here is a sampler. There are more images on the page.

Click for full size.


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bagginsbill ( ) posted Tue, 08 June 2010 at 3:36 PM · edited Tue, 08 June 2010 at 3:36 PM

file_454152.jpg

Here's a demo of it applied to the Bazze muscle car. (Click for full size - the reduced version showing here is distorted.)


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templargfx ( ) posted Tue, 08 June 2010 at 4:49 PM

The idea with my car material pack was always to make a simple and quick way to apply materials to vehicles without needing to tweak the materials manually. hence the large number of colors of each material type

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


bagginsbill ( ) posted Tue, 08 June 2010 at 4:52 PM

I know - and my point was that matmatic can crank out 1000 variations of your paint. You just make a list of the parameter values (such as color) that you want it to generate.

You're doing stuff by hand that can be automated. The generation of thumbnails can be automated as well.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 08 June 2010 at 4:53 PM

In my sampler images, where there are 55 different materials in each render, did you think I made those by hand?


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bagginsbill ( ) posted Tue, 08 June 2010 at 5:09 PM

file_454153.jpg

Grrrrr. Once in a while I go looking for more free vehicles to test shaders, and there's *always* something funky/wrong with them in Poser.

I really liked this truck, but it has reversed normals, and criss-crossing polygons, some reversed, in the glass. Normals forward doesn't fix it, and the transparency through multiple polygons is screwy.

Sigh.


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RobynsVeil ( ) posted Tue, 08 June 2010 at 5:14 PM

Quote - Grrrrr. Once in a while I go looking for more free vehicles to test shaders, and there's always something funky/wrong with them in Poser.

I really liked this truck, but it has reversed normals, and criss-crossing polygons, some reversed, in the glass. Normals forward doesn't fix it, and the transparency through multiple polygons is screwy.

Sigh.

Now you're looking at something I like to muck around in: Blender 3D. Want me to fix it for you, BB? I could do this in a few minutes....

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagginsbill ( ) posted Tue, 08 June 2010 at 5:20 PM · edited Tue, 08 June 2010 at 5:21 PM

file_454154.jpg

Thanks, but nah - not worth the trouble.

There's other modeling stuff wrong. So many of these are meant to be arch-vis and not showing real materials. This, like many of the ones I downloaded, has the windshield extending over the roof line. I guess they don't care when they just put a flat gray shader on the glass and don't even bother with rendering what's behind it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


RobynsVeil ( ) posted Tue, 08 June 2010 at 5:24 PM

I once "fixed" a violin that was put together like that... a total mess of narrow tris, half of them back-faced. Turned out it would have been faster to model the thing from scratch.

So, I won't insist... been over this road before.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


DarkEdge ( ) posted Tue, 08 June 2010 at 7:23 PM

Content Advisory! This message contains nudity

file_454162.jpg

Using one of BB's shaders and somewhat tweaked. 😄

Comitted to excellence through art.


bagginsbill ( ) posted Tue, 08 June 2010 at 7:45 PM

Looks great. What a shape, those curves ... the bike looks good too. snicker


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hborre ( ) posted Tue, 08 June 2010 at 7:58 PM

Could have sworn we had a full moon recently.


templargfx ( ) posted Wed, 09 June 2010 at 4:41 AM · edited Wed, 09 June 2010 at 4:42 AM

file_454172.jpg

some of us (ok, just me) enjoy the material room and all that one can do in it, and dont want to automate nothin!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


richardson ( ) posted Wed, 09 June 2010 at 7:44 PM

I'd love to have that Skyline model. Do you have a link?


templargfx ( ) posted Wed, 09 June 2010 at 7:52 PM

Attached Link: http://www.dmi3d.0fees.net/models22.html

I've got way over 200 car models, so Im not sure, but I THINK its this one :

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


richardson ( ) posted Wed, 09 June 2010 at 8:29 PM

Yup. Top page. Thanks


templargfx ( ) posted Wed, 09 June 2010 at 11:02 PM

Im in full swing now!

heres all the car paints thus far

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


templargfx ( ) posted Wed, 09 June 2010 at 11:03 PM · edited Wed, 09 June 2010 at 11:03 PM

file_454214.jpg

Im in full swing now!

heres all the car paints thus far

95% of the colors are actual car paint colors created from manufacturer color charts

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


Dave-So ( ) posted Wed, 09 June 2010 at 11:11 PM

very cool.
my dad many years ago bought a garage that was a body shop. they had all kinds of paint books with those little square sample chips...tons of colors. I think that's where I got the inspiration for color. I used to look at them a lot. For some reason the colors just sunk into my brain.

man, can't wait for your new ones to be released. and thanks again for linking yur older ones. already in my runtime :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



RobynsVeil ( ) posted Wed, 09 June 2010 at 11:18 PM

Quote - some of us (ok, just me) enjoy the material room and all that one can do in it, and dont want to automate nothin!

Not really about automation so much... just a heads-up: here's a thread that might interest you in terms of why doing things with maths can reap some rich rewards.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


templargfx ( ) posted Thu, 10 June 2010 at 8:20 AM · edited Thu, 10 June 2010 at 8:24 AM

Attached Link: http://www.renderosity.com/mod/gallery/index.php?image_id=2069722

Heres an update! just interiors to go now

I had to post it in my gallery cos it was too big!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


bagginsbill ( ) posted Thu, 10 June 2010 at 8:45 AM

Damn, dude, you do nice work. I especially like the off-whites - mica and everglades. I see quite a few new cars with colors like that - they're very fashionable at the moment and your results look like the real thing.

One nit ... The "silver" clearcoat seems a little too close to white, and doesn't have the metallic look I see on Mercedes all the time.

You need one like this:


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


templargfx ( ) posted Thu, 10 June 2010 at 9:44 AM · edited Thu, 10 June 2010 at 9:51 AM

file_454228.jpg

Hows this?

updated image

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser


bagginsbill ( ) posted Thu, 10 June 2010 at 10:25 AM

I'd still call that white, not silver.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Thu, 10 June 2010 at 10:40 AM

the silver one has a soft look in the front.

very hard if not impossible in poser.


Helgard ( ) posted Thu, 10 June 2010 at 10:57 AM

file_454235.jpg

One shader that I have always felt was missing from the pack is a dull metal shader, the sort of thing that you would find in the engine compartment, old exhausts, underside of the car, etc. I have always used textures for this, like this one, but it would be nice if there was a cool shader similar to this. I have procedurals for various gun metals, but they are not quite duill enough for the things I need.


Your specialist military, sci-fi, historical and real world site.


SamTherapy ( ) posted Thu, 10 June 2010 at 11:29 AM

Helgard - that should be easy enough to do in the Material Room.  Spots, Clouds and stuff for the colour variations.  Just faff around with the Specularity settings and that should do it.

Probably.  :) 

Coppula eam se non posit acceptera jocularum.

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My Gallery


bagginsbill ( ) posted Thu, 10 June 2010 at 1:14 PM

file_454244.jpg

> Quote - the silver one has a soft look in the front. > > very hard if not impossible in poser.

LOL. Did you try and fail or just assume it is hard? Here is my paint shader with the following settings:

Diffuse Color: 111, 111, 111
Pearlescence: 1.5
Sparkle: 2


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Thu, 10 June 2010 at 2:13 PM

how did you get that highlight infront to look so good?

what is your secret?


bagginsbill ( ) posted Thu, 10 June 2010 at 2:34 PM

It's just a Specular node, using my standard cheat for conservation of energy, where I subtract its output from 1, and run that into Diffuse_Value. The softness is also due to the Roughness set to .7.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 10 June 2010 at 2:35 PM

file_454246.jpg

Same shader settings here, but different lighting and studio props.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


ice-boy ( ) posted Thu, 10 June 2010 at 2:48 PM

you see when you had a sun it looked good.because you used a specular node. now that your light source is an object it doesnt look the same. we  need better soft reflections.

can someone even explain to me why the soft reflections dont look good? arent they using rays? if the rays from teh shadows look good why not for the reflection? 


bagginsbill ( ) posted Thu, 10 June 2010 at 3:31 PM · edited Thu, 10 June 2010 at 3:31 PM

Because shadow rays don't need more than about 50 to do a good job. Soft reflections would need around 1000 or more. Shadow rays have to sample only in a narrow cone. Soft reflections have to sample in a huge cone by comparison.

There are algorithms to do something like irradiance caching for this, and avoid having to do 1000 rays for every pixel. But Firefly doesn't have this.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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